New Member
Group: Members
Posts: 6
Joined: 27-February 08
From: Michigan, US
Member No.: 2,500
Hello
ok here is my problem, when i start ARMA i get the error message «Display adapter does not support format D24S8 for X8R8G8B8» i read of outher people having this problem. one method that i heard of to fix this problem is turning my hardware accelration up, but my hardware acceleratin tab is grayed out and says «your current display does not allow changes to be made to your hardware accelration» this computer is only a few weeks old, built it myself with the highest quality of parts, i am running Vista 64 and i have 8,190 MB of ram which i heard arma has trouble supporting more than 3 gigs in vista, but i cant even get to that problem becuase arma wont start, i have the latest video card driver 169.25 for vista 64, i tryed re installing all drivers, arma, the patches and continue to get the same error message, this game plays just fine on my older 32 bit XP system with a 6800gs and 4000+ amd proccesor, ill post DX dignostic. please any help will be much apreciated, especially this game is my main reason for my new computer, thanks
——————
System Information
——————
Time of this report: 2/25/2008, 20:49:13
Machine name: GAMERIG
Operating System: Windows Vista� Home Premium (6.0, Build 6000) (6000.vista_gdr.071023-1545)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERANTIONAL CO.,LTD
System Model: MS-7376
BIOS: Default System BIOS
Processor: AMD Athlon™ 64 X2 Dual Core Processor 6400+ (2 CPUs), ~3.4GHz
Memory: 8190MB RAM
Page File: 1191MB used, 15226MB available
Windows Dir: C:Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode
————
DxDiag Notes
————
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
———————
DirectX Debug Levels
———————
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
—————
Display Devices
—————
Card name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTX
DAC type: Integrated RAMDAC
Device Key: EnumPCIVEN_10DE&DEV_0191&SUBSYS_C8373842&REV_A2
Display Memory: 2778 MB
Dedicated Memory: 732 MB
Shared Memory: 2046 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um,nvwgf2umx.dll
Driver Version: 7.15.0011.6925 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 12/11/2007 17:06:00, 5263360 bytes
WHQL Logo’d: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-42D1-11CF-FF40-3CE802C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0191
SubSys ID: 0xC8373842
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Troubleshooting FAQ
This article’s main purpose is to document common problems and solutions to fix those problems in Armed Assault. If none of the problems here describe your situation then please check the BI Troubleshooting forums.
At this moment in time, the BIS troubleshooting forum or this Wiki pages are not an official means of support, you’re welcome to post your problems here and perhaps you can help each other out but for official support you should use the information below.
Getting Support
Please note below the official support information for the particular versions of the game:
North American Version (Atari)
This is for the American boxed version or downloaded ArmA via Atari’s download portal.
Atari Support Page
Atari’s official Support Forum
European Version (505 Games)
505 Games Support Page
The full list of countries where 505 Games will distribute the game (in no particular order): United Kingdom, France, Italy, Spain, Finland, Denmark, Sweden, Norway, Netherlands, Belgium, Luxemburg, South Africa, Australia, New Zealand, Iceland, Ireland, Andorra, San Marino and The Vatican City, Greece, Portugal, Croatia, Serbia and Montenegro, Bosnia, Slovenia, Liechtenstein, Cyprus, Malta, Turkey, Israel, Middle East, Hungary, Romania, Bulgaria and Japan.
German Version (store bought or downloaded version from Metaboli)
Morphicon Support Page
Official German forum
Email supportvente@metaboli.com Metaboli’s support Email (use if you have any problems buying ArmA from Metaboli).
Czech Version (store bought or downloaded version from Sprocket)
Czech support forums
Email ArmA@IDeA-Games.com
System Drivers
Stay current! Make sure you have the most recent drivers available for your hardware. Older drivers often contain bugs and can cause various performance issues and bugs while playing the game. Hardware manufacturers often work to improve performance through driver updates.
General
- Update DirectX
Note: you may need to reinstall DirectX even if you already have 9.0c or Windows Vista — the most recent DirectX 9.0c release is from June 2007.
Audio
- Install OpenAL updates
- Update Creative Audigy drivers
- Update Creative XFi drivers
- Updated RealTec Drivers (April 08/2007)
- Realtec XP
- Realtec Vista
Video
- Update ATI drivers
- Update nVidia drivers (Windows Vista users see note below)
Patches & Updates
Patches contain various bug fixes and other improvements.
Patches and updates for Armed Assault can be obtained on the ArmA (dead link) website.
Note When you apply an official BI patch, make sure you have all the original game files intact, if you’ve altered any of the official game files the patch is prone to failure.
Patching and Update Guide
See Update Guide for detailed information what patches and updates are needed depending on your game version.
Demo as Dedicated Server 1.03
BIS released build 5116 (dead link) of ArmADemo.exe on the 12th January 2007 to address a dedicated server crashing with the original multiplayer demo and to improve the server performance.
Patch Issue 64bit systems and v1.02
Upon patching users would get the message …sara.pbo not found. Here are to fixes that have proven to allow installation for most users.
- Fix steps
- Download updated patch from Morphicon forum
- Right click the file (patch), then Run as… select the administrator account in the bottom and type in the correct password. Then hit Enter. Patch should apply.
Install Issues
ArmA won’t install from DVD
I put the ArmA DVD into the drive and nothing happens. Opening explorer and clicking onto DVD drive returns nothing.
Solutions
- If the game won’t install try setting the DVD’s region code to 2. Checking the instruction manual or manufacturers website for your DVD should tell you how to make such a change.
- Update DVD drive firmware.
SprocketIDeA version will not Activate
A lot of users insert the wrong information in the wrong places.
The CD Key you receive in your confirmation email is the first thing you enter.
(It should look something like QRA6-DTSRV-6F85X-FDDL6-D77S1)
After that you continue through the steps at which point you come to a window with the following option: reinstall existing license. This is the one you click on and then enter your purchase reference number and license holder name.
Your license holder name is usually the email address you used during your purchase. In some cases it will be your full name.
Your Purchase Reference Number will look like this:
1-6984A14E84725A
If you purchased multiple copies at once the 1 in front will become a 2,3,4 and so on.
When entering your information make sure there are no spaces in front or behind your entry.
ArmAENG.exe is not a valid Windows 32 Application
I’ve downloaded the Sprocket version of ArmA when I go to run the ArmAENG.exe installation file, I receive an error:
ArmAEng.exe is not a valid Windows 32 Application
Solutions
The problem is the file becomes corrupt during download, even downloading the file multiple times the file is still corrupt.
Some users report changing their Temp (or TMP) windows environment variable will fix this problem.
An excellent way to make sure the file is complete is to use a download manager to download the file.
- Free Download Manager
Game Issues
ArmA won’t start
ArmA fails to load and crashes immediately.
Possible solutions
Here are some things to try that have worked for other people.
- Have the latest drivers for your hardware. Updating sound, motherboard, video and network drivers have all had some success with some people.
- Try running the ArmA game as an administrator, right-click the arma.exe and choose Run as.. and then choose the administrator account.
- Disable all but the default sound device via the Control Panel -> Hardware and Sound -> Sound. ArmA seems to be unable to recognize and use the default sound device from the list and crashes while booting. (thanks to GossamerS for fix!)
ArmA Beta: Unable to Locate IFC22.DLL
Units or vehicles showing erratic behaviour
Before troubleshooting any unexpected in-game occurrences, remove any third-party addons, and run it with only the standard addons it came with.
Royal Flush campaign missing from Queen’s Gambit
In order to activate some content it is required to start the game with the syntax -mod=DBE1 (for example: «C:GamesArmed Assaultarma.exe» -mod=DBE1). This problem may occur if the player directly activates the program executable (arma.exe) or use the default ArmA shortcut. Either edit the default shortcut or make a new one with the required addition.
Profiles
How do I backup my profile?
Make a copy of your My DocumentsArmA and My DocumentsArmA Other Profiles folder. When you uninstall the game this folder remains.
Controls
I have a 5 button mouse and I can only get 3 to work
Use mouse configuration program the comes with your mouse to map keyboard keys to the mouse buttons.
ArmA doesn’t seem to recognize my TrackIR device
Ensure you have the latest version of TrackIR software and latest game list update. Information can be found here.
How do I bind right-ctrl?
Since 1.05 you can’t assign the right ctrl to any actions.
5117 -Changed: Right Ctrl used for key combination instead of left one. (Right Ctrl no longer mapped to any actions.)
Open your Profile file xxx.ArmAProfile in a text editor (like notepad) and search for the line your looking to change, this example uses keyToggleWeapons. Replace it with:
keyToggleWeapons[]={157};
How do I invert mouse for aircraft only?
Swap mouse inputs mapped to Airplane Nose Down / Nose Up like this:
Nose down 'W','UP',Mouse up, Stick Y- Axis Nose up 'S','DOWN',Mouse down, Stick Y+ Axis
Default mapping is:
Nose down 'W','UP',Mouse down, Stick Y- Axis Nose up 'S','DOWN',Mouse up, Stick Y+ Axis
Language Issues
ArmA is in the Wrong Language
Solution
The Subtitles are available in:
- German
- French
- Italian
- Russian
- Czech
- Polish
- English
Go to your My Documents folder and locate a subfolder called
ArmA. There you will find a file named ArmA.cfg. Open it in a text
editor (e.g. Notepad) and on the first line you will find the following
text
language=»(Enter Desired Language)»;
change the language to the one you desire
save the file and lauch ArmA.
Sound Issues
OPENAL32.DLL Error
When trying to start ArmA you receive an error Unable to open dynamic link OPENAL32.DLL
When trying to start ArmA you receive an error Unable to install OpenAL / Returned value was: SomeNumber
Solution:
Download latest OpenAL installer from the OpenAL Website, install it and reboot.
See also ArmA: Missing OpenAL32.DLL
Performance issues
Bad performance with 1.05 patch
The 1.05 introduced a bug related to Postprocess effects computation. To avoid the bug, either set Postprocess to Low, or you could try the 1.05 Beta Patch (dead link)
«D3DX9_30 Not Found»
Download the latest version of DirectX 9.0c from Microsoft[1]. As of writing (Dec 2006), the December 2006 version includes D3DX9_30.DLL.
This solution also applies to Windows Vista — the installation of DirectX 9.0c (Dec 2006) corrects this problem.
If after installing Direct X 9.0c you still recieve the same error. Check to ensure that you have D3DX9_30.DLL on your hard drive. It should be in C:WINDOWSsystem32. If it is not there download the file manually and place it into the folder this ought to resolve your problem.
Go to your display properties, open the troubleshooting tab, and set the Hardware acceleration to «Full».
«Cannot create 3D device» (D3DERR_INVALIDCALL)
Upgrade video card. Card with Shader Model 2 or higher is required to run ArmA.
Change the desktop resolution to be the same as the in-game resolution and then re-launch ArmA.
You may also try to update drivers of your graphics card.
«Cannot create system memory surface: 8007000e»
If you are using 1.05 or newer version, use -maxmem=512 command line option to reduce memory footprint.
«Cannot create system memory surface (Error code 8876086c)»
This is caused by third party content using textures with non 2^n (32,64,128,256,etc) dimensions. It may not effect all video cards.
«No entry ‘C:Documents and Settings[username]My DocumentsArmAArmA.cfg.3D_Performance’.»
Delete your ArmA.cfg configuration file in the profile folder (see path in error message).
ATI Crossfire Mode
The Armed Assault demo v1.03 may not run with ATI cards in Crossfire mode. If attempting to run the multiplayer in crossfire mode, the program may start up but hang before loading any graphics but the mouse pointer. If this happens, Esc can be used to end the program. Upon exiting, windows claims that the error was caused by memory not being able to be written. The Armed Assault report file will allude to a driver problem. Turning off Crossfire will allow you to load the demo and play normally. — Plaintiff1
Graphical Issues
Strange Lines In Game
I have a problem in game, there’s a double line of shadows that follows me everywhere.
Solution
If you have a nVidia video adapter then anisotropic mip filter optimization enabled from the nVidia driver settings, set it off.
If you have an ATI video adapter, force the trilinear mipmapping but leave the trilinear optimization enabled because image degrade is almost null but performance take a big drop)
How do I disable the HDR Lighting?
You can’t. There are no other light calucations in ArmA than the High Dynamic Range Lighting (HDR Lighting) which also adds environmental immersion, the visual effect also influences the way that the game is played. All models and textures are designed to take advantage of HDR.
No rifles are shown/rifles disappearing
See Missing Rifles Problem.
Multiplayer Issues
Can’t use Multiplayer Setup Dialog
Can’t use Multiplayer Setup screen. Can’t select roles for a mission, can’t vote for a mission, and hitting OK will not do anything.
Solution
This issue can usually be traced to nVidia’s nForce networking controller. The solution is to use a different network card, if available.
Work around to be traced back
Enable native XP2 firewall, or, if using 3rd party firewall, enable Arma and uPnP architecture.
Can’t find servers
No servers show up in the serverslist.
Solution
Open the file hosts in the directory «C:WINDOWSsystem32driversetc» and delete all entries except «127.0.0.1 localhost».
Solution
Ensure that applications such as PeerGuardian are not blocking GameSpy.
Can’t connect on servers
Every attempt to connect to a server fails with an error message saying that the attempt to connect failed.
Solution
Execute
netsh winsock reset
with cmd.
If it still does not work, make copy of your registry and do the following:
Start Windows in safe mode, go to device manager, show hidden devices and delete the following non-PnP-drivers:
- HTTP
- AVMPORT
- NetBios over TCP/IP
- TCP-IP
- Driver for automatic RAS-connection
- Windows Socket 2.0 Non-IFS
«Bad Version» when joining multi player server
When trying to access our Clan’s server, I get a message saying «Bad connection, connection refused by server».
The «Bad Version» message will be shown when the server has equalModRequired active and you try to contact with a different set of modfolders.
«You cannot play/edit this mission it is dependent on downloadable content that has been deleted CAA10»
The tool BIS released that removes the old Beta (1.07 et. al) folders, accidentally have deleted the A-10 addon (which is what the missions in questions require)
Unfortunately the only solution is to reinstall.
Arma crashes when connecting to servers
Any attempt to connect to a server crashes ArmA with an error message «arma has encountered a problem and needs to close»
Solution
Solve it by deleting some troublesome MP cache files ~
C:Documents and Settingsuser profilelocal settingsapplication dataArmA
Delete the ArmA folder, and try to connect to some servers.
«Receiving Mission File» dialog hangs while no mission downloads
When joining a multiplayer game, you can view and join servers but upon connection, the MP dialog hangs at «Receiving Mission File (0kb / 0kb)». This dialog will not move or update.
Solution
Your software or hardware firewall is blocking the ports ArmA uses to update your game files. Try disconnecting your router and plugging your cable/dsl modem directly into your PC. (Be sure to start Windows Firewall to continue protection if you do this) If you have a software firewall, make sure that ArmA is «Enabled» or «Unblocked» in your profiles of accepted connections.
If you find that it is your router blocking the ports, you’ll need to open UDP ports 2302-2305 for the game to function with a router.
See Also
- System Requirements
H/W is short for Hardware.
And i am not asking you to take it apart. I was asking you to open it up and read whats on the H/W inside, and blow out all the dust. We cant help you if you dont tell us what you actually have. It can be easy or it can be hard. But you have to do the most basic stuff first if you want our help. Like going in to the Windows «Device Manager». Or looking in your «Control Panel» for «System». But 120$ at the shop might be all you need to do if you cant right click on ‘My Computer» select «Manage» «Device Properties» see what you have under Display adapter.
In the device manager:
-YOUR-E6F0285AE
-Computer
ACPI Multiproccessor PC
-Disk drives
Generic USB CF Reader USD Device
Generic USB MS Reader USD Device
Generic USB SD Reader USD Device
Generic USB SM Reader USD Device
ST3300822AS
-DVD/CD-ROM drives
HL-DT-ST DVDRRW GSA-H30L
-IEEE 1394 Bus host controllers
OHCI Compliant IEEE 1394 Host Controller
-Keyboards
Enhanced Mulmedia PS/2 Keyboard
-Mice and other pointing devices
PS/2 Compatible Mouse
-Network adaptors
1394 Net Adaptor
Intel® 82562V 10/100 Network Connection
Wireless LAN PCI 802.11 b/g adaptor WN501A
-Other devices
Video Controller (VGA compatible)
-Proccessors
Intel® Core2 CPU 6400 @ 2.13GHz
Intel® Core2 CPU 6400 @ 2.13GHz
-SCSI and RAID controllers
Intel® ICH8R/DO/DH SATA RAID Controller
-Sound, video and game controllers
ASUSTeK LNA Tiger Hybrid Capture Device
Audio Codecs
Legacy Audio Drivers
Legacy Video Capture Devices
Media Control Devices
Realtek High Definition Audio
Video Codecs
-Storage volumes
Generic Volume
Generic Volume
Generic Volume
Generic Volume
-System devices
ACPI Fan
ACPI Fixed Feature Button
ACPI Thermal Zone
Direct memory access controller
Intel® 82801 PCI Bridge — 244E
Intel® 82801 Firmware Hub Device
Intel® ICH8 Family PCI Express Root Port 1
Intel® ICH8 Family SMBus Controller — 283E
Intel® ICH8DH LPC Interface Controller — 2812
Intel® P965/G965 PCI Express Root Port — 29A1
Intel® P965/G965 Proccessor to I/O Controller — 29A0
Intel® Quick Resume Technology Drivers
ISAPNP Read Data Port
Microcode Update Device
Microsoft ACPI-Compliant System
Microsoft System Management BIOS Driver
Microsoft UAA Bus Driver for High Definition Audio
Motherboard Resources
Motherboard Resources
Motherboard Resources
Numeric data proccessor
PCI Bus
Plug and Play Software Device Enumeator
Programmable Interupt Controller
System Board
System CMOS/Real Time Clock
System Speaker
System timer
Terminal Server Device Redirector
-Universal Serial Bus Controllers
Intel® ICH8 Family USB Universal Host Controller — 2830
Intel® ICH8 Family USB Universal Host Controller — 2831
Intel® ICH8 Family USB Universal Host Controller — 2832
Intel® ICH8 Family USB Universal Host Controller — 2834
Intel® ICH8 Family USB Universal Host Controller — 2835
Intel® ICH8 Family USB2 Enhanced Host Controller — 2836
Intel® ICH8 Family USB2 Enhanced Host Controller — 283A
USB Mass Storage Device
USB Root Hub
USB Root Hub
USB Root Hub
USB Root Hub
USB Root Hub
USB Root Hub
USB Root Hub
that is all of the stuff in the «device manager»
and in system
TAB-General
System
Microsoft Windows XP
Media center edition
Version 2002
Service pack 2
Registered to:
«Me»
76487-OEM-0011903-00803
Hewlett-Packard Company
HP Pavilion
Intel® Core2 CPU
6400 @ 2.13GHz
2.13GHz, 2.00 GB of RAM
Physical Address Extension
do u need anything else under any of the other tabs-
System restore
Computer name
Automatic Updates
Hardware
Advanced
Remote?
or anything else at all???
New Member
Group: Members
Posts: 6
Joined: 27-February 08
From: Michigan, US
Member No.: 2,500
Hello
ok here is my problem, when i start ARMA i get the error message «Display adapter does not support format D24S8 for X8R8G8B8» i read of outher people having this problem. one method that i heard of to fix this problem is turning my hardware accelration up, but my hardware acceleratin tab is grayed out and says «your current display does not allow changes to be made to your hardware accelration» this computer is only a few weeks old, built it myself with the highest quality of parts, i am running Vista 64 and i have 8,190 MB of ram which i heard arma has trouble supporting more than 3 gigs in vista, but i cant even get to that problem becuase arma wont start, i have the latest video card driver 169.25 for vista 64, i tryed re installing all drivers, arma, the patches and continue to get the same error message, this game plays just fine on my older 32 bit XP system with a 6800gs and 4000+ amd proccesor, ill post DX dignostic. please any help will be much apreciated, especially this game is my main reason for my new computer, thanks
——————
System Information
——————
Time of this report: 2/25/2008, 20:49:13
Machine name: GAMERIG
Operating System: Windows Vista� Home Premium (6.0, Build 6000) (6000.vista_gdr.071023-1545)
Language: English (Regional Setting: English)
System Manufacturer: MICRO-STAR INTERANTIONAL CO.,LTD
System Model: MS-7376
BIOS: Default System BIOS
Processor: AMD Athlon™ 64 X2 Dual Core Processor 6400+ (2 CPUs), ~3.4GHz
Memory: 8190MB RAM
Page File: 1191MB used, 15226MB available
Windows Dir: C:Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode
————
DxDiag Notes
————
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
———————
DirectX Debug Levels
———————
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
—————
Display Devices
—————
Card name: NVIDIA GeForce 8800 GTX
Manufacturer: NVIDIA
Chip type: GeForce 8800 GTX
DAC type: Integrated RAMDAC
Device Key: EnumPCIVEN_10DE&DEV_0191&SUBSYS_C8373842&REV_A2
Display Memory: 2778 MB
Dedicated Memory: 732 MB
Shared Memory: 2046 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um,nvwgf2umx.dll
Driver Version: 7.15.0011.6925 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 12/11/2007 17:06:00, 5263360 bytes
WHQL Logo’d: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-42D1-11CF-FF40-3CE802C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0191
SubSys ID: 0xC8373842
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Go to dayz
Need some help with «Display adapter does not support format D24S8 for X8R8G8B8» error.
Hey guys, I am running Windows 7 on Parallels via my MacBook Pro 13″ Retina. My system stats can be found here.
I plan on getting a PC for gaming in the next few months, but I want to get in on this game now. I purchased it last night and set up everything with my Parallels. Whenever I try to run DayZ, I get this «Display adapter does not support format D24S8 for X8R8G8B8» error. I have googled around and found out I need to set my display properties to full hardware acceleration. I have also run check to update my drivers and they are all up to date. I have also updated to the fullest DirectX available. So far, none of this is working.
Can you guys guide me to any solutions here? If you need any more information, just let me know! Thanks ahead of time.
Archived post. New comments cannot be posted and votes cannot be cast.
- Reply with quote
Steam?
Hello! Im new to the forums, but I have had virtual box for a month or two now. I am an avid gamer, but never owned a PC, which is why I got VirtualBox. The problem is, when I run a game on Steam, hosted on VirtualBox, it gives an error «Display adapter does not support format D24S8 for X8R8G8B8. I’ve looked all over this forum and all over the internet for solutions, but nobly seems to have encountered this. I have the newest Macbook Pro, if that counts for anything…Thanks in advance! (:
-Wils
- Wils
- Posts: 2
- Joined: 29. Mar 2014, 02:00
- Reply with quote
Re: Steam?
by loukingjr » 29. Mar 2014, 03:29
there is plenty of info about the error you are getting. see here, Link.
the bad news is, even if you were booting Windows using bootcamp you would have problems. The graphics driver for VirtualBox is generic more or less and doesn’t support the features. Even if it did, the games would be very slow running in a virtual machine.
OSX, Linux and Windows Hosts & Guests
There are three groups of people. Those that can count and those that can’t.
- loukingjr
- Volunteer
- Posts: 8850
- Joined: 30. Apr 2009, 09:45
- Primary OS: Mac OS X other
- VBox Version: PUEL
- Guest OSses: just about all that run
- Reply with quote
Re: Steam?
by Wils » 30. Mar 2014, 17:28
Alright ;/
Thanks for the help, I guess ill be getting a windows computer, or at least building one.
-Wils
- Wils
- Posts: 2
- Joined: 29. Mar 2014, 02:00
- Reply with quote
Re: Steam?
by loukingjr » 30. Mar 2014, 17:38
you’re welcome. games are just very demanding and there are many people who have relatively new PCs who can’t run some games on their hardware much less in a virtual machine.
good luck.
OSX, Linux and Windows Hosts & Guests
There are three groups of people. Those that can count and those that can’t.
- loukingjr
- Volunteer
- Posts: 8850
- Joined: 30. Apr 2009, 09:45
- Primary OS: Mac OS X other
- VBox Version: PUEL
- Guest OSses: just about all that run
Return to VirtualBox on Mac OS X Hosts
Who is online
Users browsing this forum: Google [Bot] and 17 guests