Hi, I don’t know what I’m doing wrong. As far as I know I have all the prerequisites. I will try reinstalling/repairing them all, but I get this error message:
Error Calling SetupDiGetDeviceRegistryPropertyW: 122
This is for GTA 5, I have tried both the X86 and x64, this is on x64, which I believe the game to be.
Is there anything I’m missing? Please help I tried looking this up and haven’t found anything similar, but I might have not looked hard enough and if so I’m sorry for asking again.
I’ve also tested administrator privelege and compatability.
The exception text seems to be related to the program, but I’m unsure of what it means.
Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122
at JocysCom.ClassLibrary.IO.DeviceDetector.GetStringPropertyForDevice(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, SPDRP propId)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetVidPidRev(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, UInt32& vid, UInt32& pid, UInt32& rev)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetDeviceInfo(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, String deviceId)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetDevices(Guid classGuid, DIGCF flags, String deviceId, Int32 vid, Int32 pid, Int32 rev)
at x360ce.App.MainForm.RefreshCurrentInstances(Boolean forceReload)
at x360ce.App.MainForm.UpdateForm3()
at x360ce.App.MainForm.UpdateTimer_Elapsed(Object sender, ElapsedEventArgs e)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
x360ce
Assembly Version: 3.2.10.82
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Configuration.Install
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration.Install/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.Install.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SharpDX.DirectInput
Assembly Version: 2.6.3.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
x360ce.Engine
Assembly Version: 1.0.0.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.Entity
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Data.Entity/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Entity.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.ComponentModel.DataAnnotations
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
vJoyInterfaceWrap
Assembly Version: 0.2.0.5
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Steam/steamapps/common/Grand%20Theft%20Auto%20V/x360ce_x64.exe
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I downloaded the latest version of x360ce. But when I try to run I’m facing with this error message:
This doesn’t happen with the older versions (but these old versions didn’t work with the Ancestors game). I have also installed the latest .NET Framework. How can I get this to work? Or are there any other alternatives? This is on Windows 10.
galacticninja
45.1k96 gold badges296 silver badges545 bronze badges
asked Oct 12, 2019 at 4:15
An older version of the x360 emulator would do it. Search for x360 v 4.10 and the System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122 will be solved
answered Aug 3, 2020 at 1:13
An older version of x360ce, version 4.10.0.0 solved the issue for me:
answered Jun 15, 2020 at 11:25
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R
I did a lot of research, and here are the results. Damage type is in the top left corner of each chart. Separate rows for each number of blast resistance upgrades and separate columns for each number of crit resistance upgraded. Tested each for, normal heavy, Demoman with Charging Targe Shield and Fists of Steel.
The damage is calculated by tf2 as follows. The damage of a crit pipe is separated into crit damage and normal damage, then each resistance is applied, then both valued are added together, then weapon/buffbanner/VACmedic resistances are applied.
From this we also learn that for non-crit damage the first resistance upgrade only reduces dmg by 25% compared to no upgrade. 2 upgrades reduce dmg by 33% compared to 1 upgrade. And 3 upgrades reduce dmg by 50% compared to 2 upgrades.
So logically, whatever it is you’re upgrading (like blast resistance), make sure to upgrade it all the way, before upgrading something else (like bullet resistance). Upgrading a damage resistance only once is probably a waste of credits, as they will be better spent elsewhere (like speed, to dodge rockets, or health regen). If you have 1200 credits, its much better to upgrade 3x blast and 1x bullet (or 1x blast and 3x bullet) than 2x blast and 2x bullet.
If there are crit soldier robots or crit heavy robots approaching always upgrade crits 3x (not 2x or 1x). If you only have 1050 credits, it would be wiser to upgrade crit 3x and blast 2x, instead of blast 3x and crit 1x. If non-crit robots are the bigger threat, obviously upgrade blast 3x.
One more thing, I noticed a bug for pyro. Bullet resistances will reduce pyros self fire damage in the same way as fire resistance does. And the effect is even stacked. Very useful to know if you like to jump around the map with detonator and jump height upgrade and don’t fancy taking 45 damage with every blast. For consistency reasons this chart is for the scorch shot:
I downloaded the latest version of x360ce. But when I try to run I’m facing with this error message:
This doesn’t happen with the older versions (but these old versions didn’t work with the Ancestors game). I have also installed the latest .NET Framework. How can I get this to work? Or are there any other alternatives? This is on Windows 10.
ancestors the humankind odysseyx360ce
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I’m using a cheap wireless gamepad for playing dragon ball z kakarot. But whenever I try to launch x360ce, I get hit with this unhandled exception error. What can I do about this? Here is the details of the error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Exception: Error calling SetupDiGetDeviceRegistryPropertyW: 122
at JocysCom.ClassLibrary.IO.DeviceDetector.GetStringPropertyForDevice(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, SPDRP propId)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetVidPidRev(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, UInt32& vid, UInt32& pid, UInt32& rev)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetDeviceInfo(IntPtr deviceInfoSet, SP_DEVINFO_DATA deviceInfoData, String deviceId)
at JocysCom.ClassLibrary.IO.DeviceDetector.GetDevices(Guid classGuid, DIGCF flags, String deviceId, Int32 vid, Int32 pid, Int32 rev)
at x360ce.App.MainForm.RefreshCurrentInstances(Boolean forceReload)
at x360ce.App.MainForm.UpdateForm3()
at x360ce.App.MainForm.UpdateTimer_Elapsed(Object sender, ElapsedEventArgs e)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
x360ce
Assembly Version: 3.2.10.82
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Dragon%20Ball%20Z%20Kakarot/AT/Binaries/Win64/x360ce_x64.exe
System.Configuration.Install
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration.Install/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.Install.dll
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9075.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9139.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
SharpDX.DirectInput
Assembly Version: 2.6.3.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Dragon%20Ball%20Z%20Kakarot/AT/Binaries/Win64/x360ce_x64.exe
SharpDX
Assembly Version: 2.6.3.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Dragon%20Ball%20Z%20Kakarot/AT/Binaries/Win64/x360ce_x64.exe
x360ce.Engine
Assembly Version: 1.0.0.0
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Dragon%20Ball%20Z%20Kakarot/AT/Binaries/Win64/x360ce_x64.exe
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
System.Data.Entity
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.Entity/v4.0_4.0.0.0__b77a5c561934e089/System.Data.Entity.dll
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
System.ComponentModel.DataAnnotations
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ComponentModel.DataAnnotations/v4.0_4.0.0.0__31bf3856ad364e35/System.ComponentModel.DataAnnotations.dll
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9110.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
vJoyInterfaceWrap
Assembly Version: 0.2.0.5
Win32 Version: 3.2.10.82
CodeBase: file:///D:/Games/Dragon%20Ball%20Z%20Kakarot/AT/Binaries/Win64/x360ce_x64.exe
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9032.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.