Многие начинающие игроки в Risk of Rain 2 даже не подозревают о существовании артефактов — уникальных модификаторов, способных в корне изменить привычный игровой процесс. Эти мощные инопланетные устройства вводят в прохождение необычные условия, при помощи которых вы можете сделать Risk of Rain 2 такой, как нужно именно вам.
Проблема только одна — для получения каждый артефакт нужно сначала обнаружить, потом активировать, а после этого еще и преодолеть непростое испытание. Мы подумали, что этот путь можно немного сократить и составили для вас подробное руководство по артефактам. Можете забыть про утомительные часы бестолкового гринда — читайте и сразу используйте!
Как искать артефакты самому
По сути, каждый артефакт — это каменная табличка с нанесенным на нее набором символов: кругов, треугольников, ромбов и квадратов. Такие таблички можно найти на всех основных локациях во время забега. Если нашли, то сразу же запишите комбинацию символов на листок или сделайте скриншот. Эти коды в дальнейшем помогут вам открыть силу артефакта.
Куда вводить коды
Для открытия силы артефакта вам нужно будет добраться до локации «Небесное поле» (она будет пятой по счету). В самом ее низу вас ждет отдельная мини-локация с огромным порталом, рядами проводов и таинственным ноутбуком. Советуем спускаться туда только после убийства босса и зачистки всех мобов вокруг — иначе они будут сильно мешаться.
Позади стола с ноутбуком (прямо перед порталом) вы увидите сетку 3х3, состоящую из тех символов, что уже встречались вам раньше: кругов, треугольников, ромбов и квадратов. Порядок символов можно менять нажатием на активную клавишу. Выставите их так, как указано на одной из найденных ранее табличек. Потом подойдите к ноутбуку и активируйте его.
Вы увидите, что портал загорелся ярким светом. Войдите в него, и да начнется испытание!
Как пройти испытание артефакта
Вы окажетесь на новом уровне. Здесь будет действовать особое свойство того артефакта, который вы в данный момент пытаетесь активировать. Посреди комнаты вы увидите Реликварий — висящий в воздухе объект, к которому нужно применять специальные ключи. Первый такой ключ вам встретится в самом начале локации.
Возьмите ключ, и на арене начнут появляться враждебные мобы. Убивайте их и внимательно осматривайте тела — иногда из них будут падать новые ключи. Ключ нужно поднести к Реликварию и активировать, только так вы можете нанести ему урон.
Сняв всю полоску здоровья Реликвария, вы навсегда получите тот артефакт, ради которого все и затевалось.
Все артефакты и коды на них
Если же вам не хочется искать коды самим, то обратите внимание на таблицу, которую мы подготовили. Просто введите нужный код на «Небесном поле», пройдите испытание и наслаждайтесь результатом.
Что еще нужно знать про артефакты
Пользоваться артефактами намного проще, если вы предпочитаете играть в компании друзей. Во-первых, после битвы с Реликварием активированный артефакт автоматически получит вся группа. Во-вторых, если артефакт есть у кого-то одного, то весь отряд сможет получать бонусы от него. Нужно лишь не забыть выбрать его во время создания забега.
Экспериментируйте и превозмогайте! Надеемся, что артефакты помогут вам разнообразить свои привычные забеги.
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Заглавное фото: reddit.com
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Тэги
Иконки всех артефактов
Артефакты — особый класс предметов, слегка изменяющих механику игры. Артефакты спрятаны в труднодоступных местах на картах, и, подобно обычным предметам, их можно подобрать, однако для активации необходимо начать новую игру и нажать на иконку найденного артефакта в меню выбора персонажа.
Также Артефакты если подобраны то после смерти не активируются
Про открытие артефактов можно узнать в статьях о локациях.
Название | Локация | Действие | Примечание |
---|---|---|---|
Честь | Заброшенный лес | Все мобы элитные | Повышает эффективность клевера |
Родство | Высушенное озеро | На карте появится только один вид мобов | Тип противника показывается возле уровня сложности. Боссы не появляются. |
Искажение | Влажные пещеры | Каждую минуту блокируется одна из способностей персонажа | Может заблокировать даже первую способность. Также может блокировать одну и ту же способность несколько раз подряд |
Злость | Небесная поляна | Мобы после смерти оставляют разлетающиеся бомбы | Бомбы вредят только игроку |
Стекло | Древняя долина | Урон увеличится до 500%, здоровье снизится до 10% |
Не снижает здоровье, накопленное инъекцией, что делает этот предмет чрезвычайно полезным на начальных уровнях. |
Жертва | Магмовые казармы | Сундуки более не появляются, предметы будут дропать монстры | Дроны так же не появляются, но и не падают с мобов |
Владение | Скопление ульев | Предметы из сундуков больше не случайны | Самый простой для получения, сильно упрощает получение остальных. |
Дух | Храм древних | Скорость бега персонажа увеличивается с понижением здоровья | Влияет и на врагов. |
Энигма | Затонувший склеп | Используемые предметы имеют случайные эффекты | На карте больше не появляются используемые предметы, он есть у вас изначально. Однако неизвестно, какой у этого предмета будет эффект. |
Источник | Risk of Rain | Черти вторгаются на карту каждые 10 минут | Спавнится 1 босс и 3 черта |
Примечание[]
Гравировка
Если какой-либо артефакт включен, то на финальном уровне, на мостике, где игрок встретит провидца, на стене появится выгравированные иконки артефактов, а активированный будет светиться.
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Содержание
- Где открывать Артефакты?
- Как открыть Артефакты?
- Битва с боссом
В данном руководстве показано нахождение артефактов и шаблоны на их открытие Risk of Rain 2
Артефакты — это предметы, которые вы можете выбрать, после их открытия, перед началом игры и которые будут существенно изменять игру. Сегодня же, я покажу как и где открыть все артефакты, и расскажу как они изменяют игру
Где открывать Артефакты?
Открыть же их можно в 5ом мире «Небесное Поле». Под Островом этого мира вы можете найти секретный остров, который нужен нам для активации кодов. В который вы сможете попасть через «дырку» или стоя на краю острова спрыгнуть на остров находящийся снизу.
или же
Как открыть Артефакты?
После того, как вы попали на остров, вы увидите множественное количество труб, место для портала, 9 маленьких отверстий и рядом стол с ноутбуком.
Подходим к отверстиям,
Вы можете заметить что можно нажать на них и поменяется фигура, из этих фигур мы и будем составлять код.
Всего вариантов фигур там 4:
Пирамида (треугольник, тетраэдр) — ▲
Артефакт | Описание | Код |
---|---|---|
Артефакт Хаоса |
Активируется огонь по своим, как и у команды выживших, так и у противников. |
● ▲ ● ● ▲ ● ● ▲ ● |
Артефакт командования |
Даёт возможность выбрать предмет перед его получением. |
■ ■ ■ ■ ■ ■ ▲ ▲ ▲ |
Артефакт смерти |
Когда один игрок умирает, умирают все. Включайте только в том случае, если вы хотите по-настоящему проверить свою командную работу и индивидуальные навыки. | ● ● ● ■ ▲ ■ ● ▲ ● |
Артефакт Диссонанса |
Монстры могут появляться вне их обычного окружения . | ● ■ ■ ■ ■ ■ ■ ■ ● |
Артефакт Энигмы |
Появляется случайное снаряжение, которое меняется каждый раз при активации. | ♦ ■ ■ ▲ ■ ▲ ● ♦ ♦ |
Артефакт эволюции |
Монстры получают предметы между этапами. | ♦ ♦ ♦ ■ ■ ■ ● ● ● |
Артефакт хрупкости |
Урон от падения удвоен и смертелен. |
● ● ● ▲ ● ▲ ▲ ▲ ▲ |
Артефакт из стекла |
Союзники наносят 500% урона , но имеют 10% здоровья . | ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ |
Артефакт Чести |
Спавнятся только элитные монстры. |
■ ■ ■ ■ ▲ ■ ■ ■ ■ |
Артефакт Рода |
Монстры будут только одного типа на каждом этапе. | ● ▲ ▲ ♦ ● ▲ ♦ ♦ ● |
Артефакт Метаморфозы |
Игроки всегда появляются как случайные выжившие . | ♦ ■ ● ♦ ■ ● ♦ ■ ● |
Артефакт жертвоприношения |
С монстров выпадают предметы после смерти, но сундуки больше не появляются. | ▲ ▲ ▲ ▲ ▲ ▲ ▲ ♦ ▲ |
Артефакт души |
Из побеждённых монстров спавнится призрак Малого Сгустка. |
● ■ ● ● ♦ ● ■ ♦ ■ |
Артефакт злобы |
При смерти враги сбрасывают несколько взрывающихся бомб. | ▲ ● ▲ ● ● ● ▲ ● ▲ |
Артефакт Роев |
Время появления монстров удваивается, но максимальное здоровье монстров уменьшается вдвое. | ● ● ▲ ▲ ♦ ▲ ▲ ● ● |
Артефакт возмездия |
Ваш безжалостный двойник будет вторгаться каждые 10 минут. | ♦ ■ ■ ♦ ● ■ ♦ ■ ■ |
Битва с боссом
После того, как вы ввели нужный вам код, откроется портал в который вы сможете зайти.
Вы попадёте в скрытый мир: Хранилище Укрепления, где будет находится босс, «Артефакт реликвария», выглядит он, вот так:
Вы наверное уже попробовали провести по нему атаку, но не получилось. Всё потому что, вам надо будет найти на карте «Ключ от Артефакта», выглядит он вот так:
После чего вам этот ключ нужно использовать на боссе, он вас оттолкнёт и с каждым разом будет увеличивать скорость своих атак. Уровень будет подстроен под артефакт, который вы ввели. Сам же ключ, будет временами падать из врагов. После того, как вы активируете последний ключ, оболочка босса сломается и вы сможете забрать свой артефакт.
Если вы играли вместе с друзьями, то достаточно одному человеку подобрать артефакт и его получат все. После, Вы должны будете войти в ещё один портал, который перекинет вас на другую локацию. Теперь вы сможете активировать артефакт перед началом нового забега!
( 19 оценок, среднее 4.79 из 5 )
Artifact of Chaos
All Current Artifact Codes
Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.
In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.
Unlocking
To unlock an Artifact, the player must input an Artifact Code in Sky Meadow using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in Bulwark’s AmbryBulwark’s Ambry (Hidden Realm)
Hidden Realm: Bulwark’s Ambry
The area consists of block-shaped platforms, with the Artifact Reliquary in the center. will spawn.
The Compound Generator’s inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).
In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an Artifact KeyArtifact Key
A stone shard with immense power. will spawn on an elevated block in front of the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players’ inventories, preventing players from hoarding keys.
Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.
Toggle Codes
Artifact | Description | Code |
---|---|---|
Artifact of Chaos |
Friendly fire is enabled for both survivors and monsters alike. | ● ▲ ● ● ▲ ● ● ▲ ● |
Artifact of Command |
Choose your items. | ■ ■ ■ ■ ■ ■ ▲ ▲ ▲ |
Artifact of Death |
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. | ● ● ● ■ ▲ ■ ● ▲ ● |
Artifact of Dissonance |
Monsters can appear outside their usual environments. | ● ■ ■ ■ ■ ■ ■ ■ ● |
Artifact of Enigma |
Spawn with a random equipment that changes every time it’s activated. | ♦ ■ ■ ▲ ■ ▲ ● ♦ ♦ |
Artifact of Evolution |
Monsters gain items between stages. | ♦ ♦ ♦ ■ ■ ■ ● ● ● |
Artifact of Frailty |
Fall damage is doubled and lethal. | ● ● ● ▲ ● ▲ ▲ ▲ ▲ |
Artifact of Glass |
Allies deal 500% damage, but have 10% health. | ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ ♦ |
Artifact of Honor |
Enemies can only spawn as elites. | ■ ■ ■ ■ ▲ ■ ■ ■ ■ |
Artifact of Kin |
Monsters will be of only one type per stage. | ● ▲ ▲ ♦ ● ▲ ♦ ♦ ● |
Artifact of Metamorphosis |
Players always spawn as a random survivor. | ♦ ■ ● ♦ ■ ● ♦ ■ ● |
Artifact of Sacrifice |
Monsters drop items on death, but Chests no longer spawn. | ▲ ▲ ▲ ▲ ▲ ▲ ▲ ♦ ▲ |
Artifact of Soul |
Wisps emerge from defeated monsters. | ● ■ ● ● ♦ ● ■ ♦ ■ |
Artifact of Spite |
Enemies drop multiple exploding bombs on death. | ▲ ● ▲ ● ● ● ▲ ● ▲ |
Artifact of Swarms |
Monster spawns are doubled, but monster maximum health is halved. | ● ● ▲ ▲ ♦ ▲ ▲ ● ● |
Artifact of Vengeance |
Your relentless doppelganger will invade every 10 minutes. | ♦ ■ ■ ♦ ● ■ ♦ ■ ■ |
Chaos
Friendly fire is enabled for both survivors and monsters alike.
Command
A White, Green, Red, Yellow, Blue, and Orange Command Essence respectively
«Command» redirects here. For the playable survivor, see CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Cornered Gunslinger.
Choose your items.
- All items will drop as special «Command Essences.» When interacted with, a menu will appear saying «What is your Command?», allowing the player to select a single available item. Items that are not yet unlocked cannot be selected (except when enabled during a Prismatic Trial).
- A Command Essence can only become an item of the same rarity as itself (e.g., common for white essence, uncommon for green essence, etc.).
- Red Command Essence does not include Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed.. - Yellow Command Essence dropped from a Teleporter Event does not include the Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health., Artifact KeyArtifact Key
A stone shard with immense power., PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack). or Irradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).. These items have their own visually-indistinguishable Yellow Command Essences that only drop from the intended source (e.g. a Pearl Command Essence can only appear when using a Cleansing Pool, and a Halcyon Seed Command Essence only appears when defeating AurelioniteAurelionite
Titanic GoldweaverHP: 2100 (+630 per level)
Damage: 40 (+8 per level)
Class: Melee / Ranged
Speed: 5 m/s
Armor: 20). - Similarly, normal Orange Command Essence does not include Elite equipment. Each Elite equipment has its own Orange Command Essence that randomly drops when defeating an Elite monster of that type (e.g. a BlazingBlazing (Affix Buff)
Gain the power of a Blazing Elite.Leave a fire trail that hurts enemies, and apply a 50% total damage burn on hit. Elite can only ever drop an Orange Command Essence containing Ifrit’s DistinctionIfrit’s Distinction
Become an aspect of fire.). - Only one player can interact with a Command Essence at a time.
- Players are still vulnerable to damage while selecting an item; however, some Survivors, like REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.
Class: Ranged
HP: 130 (+39 per level)
Damage: 12 (+2.4 per level)
Umbra: Symbiotes, are able to use their secondary ability while the menu is still open (albeit without the capacity to aim said attack). - Being pushed away from the item will automatically cancel interacting with it.
- Multishop Terminals, 3D Printers, Cleansing Pools, and Scrappers do not spawn with this Artifact.
- In the Simulacrum, certain items are blacklisted and thus cannot be selected from Command Essences, even if they are unlocked. These are Bundle of FireworksBundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage., Squid PolypSquid Polyp
Activating an interactable summons a Squid Turret nearby.
Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds., Survivors of the Void — DLC Content
Spare Drone Parts is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Spare Drone PartsSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Spare Drone Parts
Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun.
Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6×100% damage, bouncing to 2 enemies., and Focused ConvergenceFocused Convergence
Increase the speed of Teleporter charging… BUT reduce the size of the zone.
Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller.. - When activating a Survivors of the Void — DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradle with Command active, the player can only select from a single rarity of the corresponding non-corrupted item. For example, if the Cradle drops a Legendary item, the player can choose only from the Survivors of the Void — DLC Content
Benthic Bloom is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Benthic BloomSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Benthic Bloom
Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers.
Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. and the Survivors of the Void — DLC Content
Pluripotent Larva is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Pluripotent LarvaSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Pluripotent Larva
Get a corrupted extra life. Consumed on use. Corrupts all Dio’s Best Friends.
Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio’s Best Friends..
Command Menus
Note that some items may be locked to a specific DLC.
-
Common
-
Uncommon
-
Legendary
-
Boss
-
Lunar
-
Equipment
-
Lunar Equipment
-
PearlPearl
Increase your maximum health.
Increases maximum health by 10% (+10% per stack).-specific menu -
Irradiant PearlIrradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack).-specific menu -
Halcyon SeedHalcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.-specific menu -
Artifact KeyArtifact Key
A stone shard with immense power.-specific menu -
Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Tier 1 Void -
Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Tier 2 Void -
Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Tier 3 Void
Death
«Death» redirects here. For the game mechanic, see Health.
When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.
Dissonance
Monsters can appear outside their usual environments.
- 3 Basic Monsters, 3 Minibosses, 3 Champions, and all Special monsters will be chosen from the complete list of monster spawn cards, with a few differences:
- The Special category has a weight of 1, while Basic Monsters, Minibosses and Champions have a weight of 3. Within each category all spawn cards are equally probable.
- No spawn cards have stage restrictions, which means the ScavengerScavenger
Item HoarderHP: 3800 (+1140 per level)
Damage: 4 (+0.8 per level)
Class: Ranged
Speed: 3 m/s
Armor: 20 can spawn before looping. - This affects any Combat Directors which choose their spawns from the Environment’s monster pool. As such, Lunar Chimera (Exploder)
Zenith DesignsHP: 180 (+54 per level)
Damage: 11 (+2.2 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 0 Lunar Chimera (Golem)
Zenith DesignsHP: 1615 (+485 per level)
Damage: 35 (+7 per level)
Class: Ranged
Speed: 8 m/s
Armor: 0 Lunar Chimera (Wisp)
Zenith DesignsHP: 850 (+255 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 18 m/s
Armor: 0 Lunar monsters may not appear on CommencementCommencement (Final)
Moon of Petrichor V
You dream of glass and dirt.Large domain located above the shattered breach of Petrichor V’s moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix
, and this also makes MalachiteMalachite (Affix Buff)
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 and Providence’s tools of creation.
Gain the power of a Malachite Elite.Shoot occassional urchins and apply healing disabled on hit. and CelestineCelestine (Affix Buff)
Gain the power of a Celestine Elite.Cloak nearby allies, and apply an 80% slow on hit. Elites there possible, since Commencement is considered to be after looping. - Any fixed spawns, such as the 6 initial spawns on the second phase of the MithrixMithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 fight are not affected. However, the remaining spawns for the phase are, since they are spawned by a Combat Director. - Normally one would never expect a Horde of Many during the first few stages since the Champions are cheap (600 credits for the majority of them), but this Artifact completely changes this.
- At the beginning of each stage the game logs on the console which monsters have been selected for spawning.
Enigma
Spawn with a random equipment that changes every time it’s activated.
- The player’s equipment will never transform into a Milky Chrysalis60sMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration., The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time., Effigy of Grief15sEffigy of Grief
Drop a permanent effigy that cripples ALL characters inside. Can place up to 5.
ALL characters within are slowed by 50% and have their armor reduced by 20. Can place up to 5. or Survivors of the Void — DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Executive Card0.1sSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open.. - The equipment can transform into lunar equipment (barring the Effigy of Grief).
- If a player loses their equipment somehow, such as by giving it to an Equipment Drone or Cleansing Pool (in the case of lunar equipment), they will not receive new equipment afterward until they move to the next stage.
- Equipment Drones‘ equipment is also affected.
- The new equipment will be put on the cooldown of the activated equipment.
- The Preon Accumulator140sPreon Accumulator
Fire a ball of energy that electrocutes nearby enemies before detonating.
Fires preon tendrils, zapping enemies within 35m for up to 600% damage/second. On contact, detonate in an enormous 20m explosion for 4000% damage. will fire, but will not show the charge-up animation (unless it randomizes into another Preon Accumulator). - The Milky Chrysalis60sMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. grants near-infinite flight for the entire stage when activated (do note, however, that said flight will automatically end upon a player either making ANY sort of feet-first contact with walkable level geometry, or by simply going outside in-game boundaries.) - The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. is not affected by this Artifact. - The Gnarled Woodsprite15sGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. will heal the target but does not stay with them. - If the player purchases anything while holding the Survivors of the Void — DLC Content
Executive Card is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Executive Card0.1sSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Executive Card
Gain 10% cash back on all purchases. Multishops remain open.
Whenever you make a gold purchase, get 10% of the spent gold back. If the purchase is a multishop terminal, the other terminals will remain open., it will count as being activated and be rerolled. Pressing the activate button with this item does nothing and will not reroll it. - Elite equipment is unaffected, even if the player attempts to «activate» it.
- This artifact is incorrectly labeled as «Artifact of Dissonance» if it is rolled while in the Simulacrum
Evolution
Monsters gain items between stages.
- Each stage, monsters obtain an item. The rarity of the items will be Common, Common, Uncommon, Uncommon, Legendary, repeating every loop.
- The items monsters gain are cumulative; when advancing to the next stage, the monsters will keep all the items they already had in addition to the new item from the new stage.
- Monsters cannot gain blacklisted items, on-kill items, sprint-related items, and equipment-related items. They also cannot gain any boss items or equipment.
- Monsters will not normally gain lunar items, but can acquire them if the player has Survivors of the Void — DLC Content
Eulogy Zero is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Eulogy ZeroSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Eulogy Zero
Items and equipment have a small chance to transform into a Lunar item instead.
Items have a 5% (+5% per stack) chance to become a Lunar item instead.. - There is some inconsistency in what monsters gain items. In the data files most monsters are on team Monster. However, Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0 Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20 Survivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0 Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 Void enemies, including the Survivors of the Void — DLC Content
Void Infestor is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Void InfestorSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Infestor
HP: 45 (+14 per level)
Damage: 11 (+2.2 per level)
Class: Melee
Speed: 14 m/s
Armor: 0 and the Survivors of the Void — DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. VoidlingSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20, are on team Void. Items are only granted to entities which belong to team Monster and are spawned by their Spawn Card, whether it’s the Director spawning them, or the game directly. - If the monsters gain a Survivors of the Void — DLC Content
Shipping Request Form is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info. Shipping Request FormSurvivors of the Void — DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shipping Request Form
Get a delivery each stage that contains powerful items.
A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack)., every monster that has spawned as the starting monsters when entering a stage will also have its own corresponding Crashed Multishop. The player can interact with these as normal, gaining many free items. - The game rolls for a new item at the beginning of a new stage, even with the Artifact disabled. This is probably so that the game properly accumulates the items in the case the player visits Bulwark’s Ambry at a later time.
- The game will roll for a new item only when the stage number increases. Since visiting most Hidden Realms does not change this counter, a new item will not be rolled. For example, visiting the Bazaar Between Time afer the first stage will roll for a new item since leaving the first stage increments the stage counts. But leaving the Bazaar Between Time does not change this and will therefore still have two items after advancing to the next Environment.
Frailty
Fall damage is doubled and lethal.
Glass
«Glass» redirects here. For the item, see Shaped GlassShaped Glass
Double your damage… BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)..
Allies deal 500% damage, but have 10% health.
Honor
Enemies can only spawn as elites.
Kin
Monsters will be of only one type per stage.
Metamorphosis
Players always spawn as a random survivor.
Sacrifice
Monsters drop items on death, but Chests no longer spawn.
- Drones, Scrappers, 3D Printers, Survivors of the Void — DLC Content
Void Cradle is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Cradles (only in Void Seeds), and Shrines, with the exception of the Shrine of Chance, will continue to spawn, as will the Rusty Lockbox generated by possessing a Rusted KeyRusted Key
Gain access to a Rusty Lockbox that contains a powerful item.
A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item.. - Using the Artifact of Honor to make all enemies Elite does not increase their drop rates.
- Since gold tends to pile up with this artifact active, The CrowdfunderThe Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. can be a powerful and enjoyable piece of equipment. - The Forgive Me Please45sForgive Me Please
Throw a cursed doll that repeatedly triggers your ‘On Kill’ effects.
Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. does not drop items with this Artifact enabled. - Drop rates for item rarity are:
- 63% Common
- 27% Uncommon
- 0.9% Legendary
- 9% Equipment
- Drop chance is not affected by the 57 Leaf Clover57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. or PurityPurity
Reduce your skill cooldowns by 2 seconds. You are unlucky.
All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome.. - Predetermined chests, such as the Legendary Chest on Abyssal DepthsAbyssal Depths (Stage 4)
Tectonic Relics
You dream of fire.A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain.
, the Chests on Gilded CoastGilded Coast (Hidden Realm)
Hidden Realm: Gilded Coast
You dream of wealth.This area is where the player fights the boss Aurelionite, the Titanic Goldweaver.
, and the Legendary Chests on Sundered GroveSundered Grove (Stage 4)
Dormant Locus
You dream of violent growth.Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins.
, will still spawn with this Artifact active.
Drop Chance
The drop chance is equal to 0.05 * Log2(Max(1, Floor(creditCost * rewardMultiplier)) + 1)
.
- Or if Artifact of Swarms is enabled
0.05 * Log2(Max(1, Ceil(Floor(creditCost * rewardMultiplier) / 2)) + 1)
. - See: creditCost, (elite’s credit multiplier) and rewardMultiplier for more details on these values.
Notes on drop rate
- Drop rates are changed when monsters spawn under certain conditions:
- Pre-spawned: lowered by up to 8%
- Teleporter charging: lowered by up to 4.3% (Does not apply to TP Boss)
- Teleporter Boss: lowered by up to 16.6%
- Artifact of Swarms: lowered by up to 5%, in addition to any other change
- The drop chance cannot be less than 5%.
Monsters | Normal | Tier 1 Elite | Tier 2 Elite |
---|---|---|---|
BeetleBeetle HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 6 m/s Armor: 0 |
5.0% | 16.6% | 29.3% |
Lesser WispLesser Wisp HP: 35 (+10 per level) Damage: 3.5 (+0.7 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
5.0% | 17.3% | 30.1% |
JellyfishJellyfish HP: 60 (+18 per level) Damage: 5 (+1 per level) Class: Self-Destruct Speed: 10 m/s Armor: 0 |
7.9% | 18.5% | 30.9% |
LemurianLemurian HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 |
7.9% | 19.0% | 31.6% |
Hermit CrabHermit Crab HP: 100 (+30 per level) Damage: 12 (+2.4 per level) Class: Ranged Speed: 10 m/s Armor: 0 |
12.9% | 24.8% | 37.5% |
Alloy VultureAlloy Vulture HP: 140 (+42 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 3 m/s Armor: 0, ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 25.4% | 38.3% |
Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0, Bighorn BisonBighorn Bison HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee Speed: 3 m/s Armor: 0, Mini MushrumMini Mushrum HP: 290 (+87 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 2 m/s Armor: 0, Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
15.8% | 28.1% | 40.9% |
Brass ContraptionBrass Contraption HP: 300 (+90 per level) Damage: 10 (+2 per level) Class: Ranged Speed: 10 m/s Armor: 0, Solus ProbeSolus Probe HP: 220 (+66 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 10 m/s Armor: 10 [1] |
18.5% | 30.9% | 43.8% |
ParentParent HP: 585 (+176 per level) Damage: 16 (+3.2 per level) Class: Melee Speed: 11 m/s Armor: 0 |
22.0% | 34.6% | 47.5% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 35.6% | 48.5% |
Clay TemplarClay Templar HP: 700 (+210 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 6 m/s Armor: 0 |
23.5% | 36.2% | 49.1% |
Greater WispGreater Wisp HP: 750 (+225 per level) Damage: 15 (+3 per level) Class: Ranged Speed: 7 m/s Armor: 0 |
26.8% | 39.6% | 52.5% |
Void ReaverVoid Reaver HP: 1900 (+570 per level) Damage: 12 (+2.4 per level) Class: Ranged / Self-Destruct Speed: 6 m/s Armor: 0 |
29.7% | 42.5% | 55.4% |
Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20, Clay DunestriderClay Dunestrider Ravenous SymbiontHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 9 m/s Armor: 20, Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20, Wandering VagrantWandering Vagrant Gentle ProtectorHP: 2100 (+630 per level) Damage: 6.5 (+1.3 per level) Class: Ranged Speed: 6 m/s Armor: 15 |
34.6% | 47.5% | 60.4% |
GrovetenderGrovetender Wisp CultivatorHP: 2800 (+840 per level) Damage: 23 (+4.6 per level) Class: Ranged Speed: 10 m/s Armor: 20, Imp OverlordImp Overlord Lord of the Red PlaneHP: 2800 (+840 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 13 m/s Armor: 20, Solus Control UnitSolus Control Unit Corrupted AIHP: 2500 (+750 per level) Damage: 15 (+3 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 20 |
36.7% | 49.5% | 62.5% |
Magma WormMagma Worm Ancient Lava SwimmerHP: 2400 (+720 per level) Damage: 10 (+2 per level) Class: Melee Speed: 20 m/s Armor: 15 |
36.7% | — | — |
ScavengerScavenger Item HoarderHP: 3800 (+1140 per level) Damage: 4 (+0.8 per level) Class: Ranged Speed: 3 m/s Armor: 20 |
43.2% | 56.1% | 69.1% |
Overloading WormOverloading Worm The ReminderHP: 12000 (+3600 per level) Damage: 50 (+10 per level) Class: Melee Speed: 20 m/s Armor: 15 |
48.2% | — | — |
Gilded Coast Changes | |||
Stone GolemStone Golem HP: 480 (+144 per level) Damage: 20 (+4 per level) Class: Ranged / Melee Speed: 6.6 m/s Armor: 0 |
14.0% | 26.0% | 38.8% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
27.8% | 40.6% | 53.5% |
Stone TitanStone Titan Crisis VanguardHP: 2100 (+630 per level) Damage: 40 (+8 per level) Class: Ranged / Melee Speed: 5 m/s Armor: 20 |
33.3% | 46.2% | 59.1% |
Since drop chance cannot be lower than 5%, the Artifact of Swarms’ drop chance reduction is less impactful against monsters that have low base drop chances. The following table shows some examples:
Monster | Normal | Swarms | Difference |
---|---|---|---|
LemurianLemurian HP: 80 (+24 per level) Damage: 12 (+2.4 per level) Class: Ranged / Melee Speed: 7 m/s Armor: 0 |
7.9% | 5% | -2.9% |
ImpImp HP: 140 (+42 per level) Damage: 10 (+2 per level) Class: Melee Speed: 10 m/s Armor: 0 |
12.9% | 10% | -2.9% |
Beetle GuardBeetle Guard HP: 480 (+144 per level) Damage: 12 (+2.4 per level) Class: Melee / Ranged Speed: 17 m/s Armor: 0 |
15.8% | 11.6% | -4.2% |
Elder LemurianElder Lemurian HP: 900 (+270 per level) Damage: 16 (+3.2 per level) Class: Ranged Speed: 13 m/s Armor: 0 |
22.9% | 18.5% | -4.4% |
Beetle QueenBeetle Queen Swarm MotherHP: 2100 (+630 per level) Damage: 25 (+5 per level) Class: Ranged Speed: 6 m/s Armor: 20 |
34.6% | 29.7% | -4.9% |
- There is a known bug where sometimes Sacrifice may fail to enable before a run even when it is selected (encountered on PC on Steam, needs to be verified on other platforms). Closing and reopening Risk of Rain 2 will fix this bug.
Soul
Wisps emerge from defeated monsters.
Spite
Enemies drop multiple exploding bombs on death.
- Bombs have a proc coefficient of 0.75.
- A single monster can spawn up to 30 bombs.
- The bombs will bounce twice, then detonate on the third bounce.
Swarms
Monster spawns are doubled, but monster maximum health is halved.
Vengeance
Your relentless doppelganger will invade every 10 minutes.
- A player’s Umbra spawns with the same items and equipment as the player it copies, including hidden items such as DrizzlePlayerHelper. They all are named `Umbra of X`, where X is the name of a Survivor they’re copying.
- For the Trial of Vengeance in Bulwark’s Ambry, an Umbra for each player is spawned every time the Artifact ReliquaryArtifact Reliquary
StabilizedHP: 100000 (+30000 per level)
Damage: 10 (+2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 100000 is interacted with, except the last interaction.- They will also be spawned in the same way during trials for any other Artifact, if the Artifact of Vengeance is active.
- Umbrae are considered bosses. Their health is displayed at the top of the screen, and they are susceptible to extra damage from Armor-Piercing RoundsArmor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses.. - The screen has a deep purple tint while at least one Umbra is alive.
- Upon death, the Umbra drops one random item from its inventory, be it copied from a player or received from Artifact of Evolution. The Umbra will go through its invertory and assign a specific tier weight for every eligible item. The result will be suspectible to the drop chance bias, as it is likely the Common items to overwhelm the other tiers. The tier weights are:
- Common: 36.04%
- Uncommon: 9.01%
- Legendary: 0.45%
- Boss: 4.5%
- Lunar: 4.5%
- Void Common: 36.04%
- Void Uncommon: 9.01%
- Void Legendary: 0.45%
- If the Artifact of Swarms is also enabled, two Umbrae spawn with half the max health each.
- Each Umbra will drop an item.
- Umbrae are given a special item which reduces the damage they deal but increases their maximum health. This item is also responsible for their appearance, the accompanying particle effects, the purple screen filter, and dropping an item on death.
- Umbrae are considered allied with the monsters. Therefore, items like Bustling FungusBustling Fungus
Heal all nearby allies after standing still for 1 second.
After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). are capable of healing any monsters that enter its radius. - Any OGM-72 ‘DIABLO’ StrikeOGM-72 ‘DIABLO’ Strike (Utility)Stunning. Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
Survivor: Captain that are yet to land will be cancelled when the doppelganger spawns. - Killing the Captain’sCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage — with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Umbra: Tired Veteran Umbra will not drop the Defensive MicrobotsDefensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed., even if they’re his only item.
Code Locations
-
Abandoned Aqueduct (2/2)
Bottom piece found in Ancient Gate boss room -
Scorched Acres
Found on the island higher up, formed with objects on the ground (one circular mask is off to the side) -
Abyssal Depths
The Tablet has fallen on its side, so the actual code is rotated 90° counterclockwise -
Sky Meadow
Next to the Compound Generator used to enter the codes -
Void Fields
Top left part found next to a few dead Void Reavers
(The other half is on Siren’s Call) -
Settings Screen
Screenshot taken mid animation, otherwise the code is half hidden (the code can also be seen clearly by setting the «LOD Bias» setting to «Off»)
Version History
- Survivors of the Void
- PC Patch v1.1.1.4
- Bug Fixes
- Fixed Artifact of Dissonance breaking monster spawns and other systems
- Anniversary Update
- Quality of Life
- Bug Fixes
- PC Patch v1.0.1.1 (Build ID No.5440050)
- Bug Fixes
- PC Early Access Patch (Build ID No.4892828)
- Gameplay Changes
- Bug Fixes
- Early Access Artifacts Content Update
- Major Content
- Added System: Artifacts
- The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
- Added 16 Artifacts
- Added System: Artifacts
Trivia
Artifact design in the credits
- In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
- The Artifact of Frailty is known internally as the Artifact of «Weak Ass Knees».
- Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark’s Ambry’s logbook.
- The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron.
Risk of Rain 2 Wiki |
---|
Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
AcridAcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies. Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • ArtificerArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the House Beyond • BanditBanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Desperate Outlaw • CaptainCaptainThe Captain is a unique survivor that can control the battlefield with utility and damage — with help from the UES Safe Travels. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • CommandoCommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Cornered Gunslinger • EngineerEngineerThe Engineer is a unique class that requires planning and positioning to be successful. Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Umbra: Fortification Expert • HereticHereticThe Heretic is a powerful character who can only be accessed through extraordinary means. Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Umbra: Unorthodoxy Risen • HuntressHuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output. Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • LoaderLoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment. Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Umbra: Bionic Powerhouse • MercenaryMercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat. Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Hired Blade • MUL-TMUL-TMUL-T is an aggressive survivor who has the tools necessary for any job! Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • Survivors of the Void — DLC Content Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. RailgunnerSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target — and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Forgotten Nomad • REXREXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other. Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Umbra: Symbiotes • Survivors of the Void — DLC Content Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void FiendSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Corrupted Amnesiac |
Environments |
Abandoned AqueductAbandoned Aqueduct (Stage 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal DepthsAbyssal Depths (Stage 4)Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. • Survivors of the Void — DLC ContentAphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian SanctuarySurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • CommencementCommencement (Final) Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of Petrichor V’s moon. It is made up of the shattered remains of four individual sections, emblematic of MithrixMithrix Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint DeltaRallypoint Delta (Stage 3)‘Contact Light’ Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched AcresScorched Acres (Stage 3)Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. • Survivors of the Void — DLC ContentSiphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned ForestSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren’s CallSiren’s Call (Stage 4)Ship Graveyard You dream of wind. • Sky MeadowSky Meadow (Stage 5) Sprite Fields You dream of serenity. • Survivors of the Void — DLC Content Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur PoolsSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered GroveSundered Grove (Stage 4)Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic PlainsTitanic Plains (Stage 1)Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland AspectWetland Aspect (Stage 2)Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, FracturedA Moment, Fractured (Hidden Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, WholeA Moment, Whole (Hidden Realm) Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the Twisted Scavengers, safe from Mithrix’sMithrix King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between TimeBazaar Between Time (Hidden Realm) Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark’s AmbryBulwark’s Ambry (Hidden Realm) Hidden Realm: Bulwark’s Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded CoastGilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. • Survivors of the Void — DLC ContentThe Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The PlanetariumSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void’s denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void FieldsVoid Fields (Hidden Realm) Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly «suffocate» the player for a small percentage of their current health. • Survivors of the Void — DLC Content Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void LocusSurvivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
Survivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • Survivors of the Void — DLC Content This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
- ↑ https://discordapp.com/channels/417739215355510784/565729054620385280/743025898734747670
Артефакты — особые модификаторы игрового процесса, которые позволяют вам применить к забегу уникальные правила, дающие вам преимущества или предлагающие новые испытания. Система, зарекомендовавшая себя еще в оригинальном Risk of Rain, в сиквеле получила развитие, и репертуар артефактов был серьезно переработан.
В этой статье я расскажу, как разблокировать все возможные модификаторы для ваших забегов.
Как открывать артефакты
Если вы хотите самостоятельно попотеть в поисках всех подсказок, вам потребуется искать на игровых уровнях коды из символов сеткой 3×3 и делать записи с этими кодами.
Сами коды активируются с помощью специального портала, который располагается под основными платформами локации Sky Meadow, пятой по счету. Отбивайтесь от виспов и прочих монстров и спускайтесь вниз, где увидите загадочные станции и агрегаты.
Видите сетку транзисторов 3×3 в нижней части скриншота? Именно там и надо будет вводить собранные вами коды. Набрав комбинацию, подойдите к терминалу неподалеку и активируйте его. Если вы все сделаете правильно, активируется портал. Отправляйтесь в него, и вы очутитесь на локации Bulwark’s Ambry.
На уровне будет применено правило того артефакта, код которого вы ввели. Вам же надо двигаться в направлении реликвария. Подберите ключ, что находится рядом, и используйте на хранилище. Начнут появляться монстры, при смерти случайным образом роняющие ключи. Использование ключа будет отнимать здоровье к реликвария — это единственный способ наносить ему урон. Когда вы примените последний ключ, хранилище выронит нужный артефакт и откроет портал на первую локацию.
Виды артефактов и их коды
Ниже перечислены комбинации артефактов и их описание. Обращайтесь к этому списку, чтобы всегда быть в курсе, что делать дальше.
Артефакт Хаоса (Artifact of Chaos)
Дружественный огонь активен как для вас, так и для монстров. Это включает ваши собственные предметы, наносящие урон по области, вроде Brilliant Behemoth, Will-o’-The-Wisp и подобных.
Артефакт Командования (Artifact of Command)
Вы можете выбирать предметы, которые будете получать. Применение сундука открывает меню, где вы и можете сделать свой выбор в зависимости от попавшейся редкости предмета.
Артефакт Смерти (Artifact of Death)
Если один игрок умирает, умирают сразу все. По понятной причине смысл использовать его есть только в кооперативе. Только Dio’s Friend предотвратит смерть всей команды.
Артефакт Диссонанса (Artifact of Dissonance)
Противники могут появляться вне зависимости от своих привычных мест обитания.
Артефакт Загадки (Artifact of Enigma)
Выдает вам активируемый предмет, который заменяется на новый после каждого применения.
Артефакт Эволюции (Artifact of Evolution)
Монстры обретают предметы по мере вашего продвижения на новые локации.
Артефакт Хрупкости (Artifact of Frailty)
Урон от падения удвоен и может вас убить. Персонаж Loader не подвержена действию артефакта из-за своих классовых особенностей.
Артефакт Стекла (Artifact of Glass)
Урон игроков увеличен на 500%, но объем здоровья составляет лишь 10% от нормы. Защита от смерти с одной атаки при этом отключается, а предмет Infusion дает бонус к здоровью только за каждые 10 врагов.
Артефакт Чести (Artifact of Honor)
Все монстры появляются в виде элитных.
Артефакт Родства (Artifact of Kin)
Уровни содержат монстров только одного типа.
Артефакт Метаморфоз (Artifact of Metamorphosis)
В начале забега вы получаете случайного персонажа. При активации испытания для открытия артефакта ваш герой также случайно изменится.
Артефакт Жертвенности (Artifact of Sacrifice)
Сундуки больше не появляются, вместо этого каждый монстр имеет шанс выронить предмет при смерти.
Артефакт Души (Artifact of Soul)
Из пораженных монстров вылетают огоньки.
Артефакт Презрения (Artifact of Spite)
После смерти монстры роняют бомбы. Будьте осторожны!
Артефакт Роя (Artifact of Swarm)
Монстры появляются в двойном количестве, но и объем их здоровья вполовину уменьшен. Они также дают вдвое меньше золота и опыта при смерти.
Артефакт Возмездия (Artifact of Vengeance)
Каждые 10 минут на вас нападает ваш двойник с теми же предметами, что и вы. Если активен Артефакт Роя, появятся два клона с половиной здоровья каждый.
Теперь вы знаете, как открыть все 16 артефактов, присутствующих в игре на данный момент. Начинайте новый забег, применяйте все понравившиеся модификаторы и вперед, навстречу новым испытаниям!
К разговору про анлоки, обязательно ознакомьтесь с другим нашим материалом, в подробностях рассказывающим о том, как открыть всех играбельных персонажей Risk of Rain 2. Если же вас смущает простор возможностей для применения лунных монет, гайд по лунным механикам расставит все по местам.
Репертуар артефактов наверняка расширится вместе с контентными обновлениями, готовящимися на 2021 год. Узнать, что еще ждет нас в будущем, вы можете в отдельной статье.