Как найти момент инерции твердого тела

Часто мы слышим выражения: «он инертный», «двигаться по инерции», «момент инерции». В переносном значении слово «инерция» может трактоваться как отсутствие инициативы и действий. Нас же интересует прямое значение.

Ежедневная рассылка с полезной информацией для студентов всех направлений – на нашем телеграм-канале.

Что такое инерция

Согласно определению инерция в физике – это способность тел сохранять состояние покоя или движения в отсутствие действия внешних сил.

Если с самим понятием инерции все понятно на интуитивном уровне, то момент инерции – отдельный вопрос. Согласитесь, сложно представить в уме, что это такое. В этой статье Вы научитесь решать базовые задачи на тему «Момент инерции».

Определение момента инерции

Из школьного курса известно, что масса – мера инертности тела. Если мы толкнем две тележки разной массы, то остановить сложнее будет ту, которая тяжелее. То есть чем больше масса, тем большее внешнее воздействие необходимо, чтобы изменить движение тела. Рассмотренное относится к поступательному движению, когда тележка из примера движется по прямой.

Масса - мера инертности тела

 

По аналогии с массой и поступательным движением момент инерции – это мера инертности тела при вращательном движении вокруг оси.

Момент инерции – скалярная физическая величина, мера инертности тела при вращении вокруг оси. Обозначается буквой J и в системе СИ измеряется в килограммах, умноженных на квадратный метр.

Как посчитать момент инерции? Есть общая формула, по которой в физике вычисляется момент инерции любого тела. Если тело разбить на бесконечно малые кусочки массой dm, то момент инерции будет равен сумме произведений этих элементарных масс на квадрат расстояния до оси вращения.

физика инерция формулы

Это общая формула для момента инерции в физике. Для материальной точки массы m, вращающейся вокруг оси на расстоянии r от нее, данная формула принимает вид:

определение момента инерции

Теорема Штейнера

От чего зависит момент инерции? От массы, положения оси вращения, формы и размеров тела.

Теорема Гюйгенса-Штейнера – очень важная теорема, которую часто используют при решении задач.

Кстати! Для наших читателей сейчас действует скидка 10% на любой вид работы

Теорема Гюйгенса-Штейнера гласит:

Момент инерции тела относительно произвольной оси равняется сумме момента инерции тела относительно оси, проходящей через центр масс параллельно произвольной оси и произведения массы тела на квадрат расстояния между осями.

момент инерции для чайников

Для тех, кто не хочет постоянно интегрировать при решении задач на нахождение момента инерции, приведем рисунок с указанием моментов инерции некоторых однородных тел, которые часто встречаются в задачах:

Формулы для момента инерции

 

Пример решения задачи на нахождение момента инерции

Рассмотрим два примера. Первая задача – на нахождение момента инерции. Вторая задача – на использование теоремы Гюйгенса-Штейнера.

Задача 1. Найти момент инерции однородного диска массы m и радиуса R. Ось вращения проходит через центр диска.

Решение:

Разобьем диск на бесконечно тонкие кольца, радиус которых меняется от 0 до R и рассмотрим одно такое кольцо. Пусть его радиус – r, а масса – dm. Тогда момент инерции кольца:

определение момента инерции тела

Массу кольца можно представить в виде:

инерция тела физика

Здесь dz – высота кольца. Подставим массу в формулу для момента инерции и проинтегрируем:

момент инерции формула физика

В итоге получилась формула для момента инерции абсолютного тонкого диска или цилиндра.

Задача 2. Пусть опять есть диск массы m и радиуса R. Теперь нужно найти момент инерции диска относительно оси, проходящей через середину одного из его радиусов.

Решение:

Момент инерции диска относительно оси, проходящей через центр масс, известен из предыдущей задачи. Применим теорему Штейнера и найдем:

Пример решения задачи на нахождение момента инерции

Кстати, в нашем блоге Вы можете найти и другие полезные материалы по физике и решению задач.

Надеемся, что Вы найдете в статье что-то полезное для себя. Если в процессе расчета тензора инерции возникают трудности, не забывайте о студенческом сервисе. Наши специалисты проконсультируют по любому вопросу и помогут решить задачу в считанные минуты.

Иван

Иван Колобков, известный также как Джони. Маркетолог, аналитик и копирайтер компании Zaochnik. Подающий надежды молодой писатель. Питает любовь к физике, раритетным вещам и творчеству Ч. Буковски.

Момент
инерции
 —
скалярная
физическая величина, характеризующая
распределение масс в теле, равная сумме
произведений элементарных масс на
квадрат их расстояний до базового
множества (точки, прямой или плоскости).

Единица
измерения СИ: кг·м².

Обозначение:
I
или J.

Для
расчета моментов
инерции

тонкого диска
массы m
и радиуса R
выберем систему координат так, чтобы
ее оси совпадали с главными центральными
осями (рис.32). Определим момент инерции
тонкого однородного диска относительно
оси z
, перпендикулярной к плоскости диска.
Рассмотрим бесконечно тонкое кольцо с
внутренним

радиусом
r
и наружным r+dr.
Площадь такого кольца ds=2r
$pi$ dr
, а его
масса
,
гдеS= $pi$ R2
— площадь всего диска. Момент инерции
тонкого кольца найдется по формуле
dJ=dmr2.
Момент инерции всего диска определяется
интегралом

Вычисление
момента
инерции тонкого стержня:

Пусть
тонкий стержень имеет длину l
и массу m.
Разделим его на малые элементы длины
dx
(рис.27), масса которых
.
Если выбранный элемент находится на
расстоянии x от оси, то его момент инерции,
т.е.    
Интегрируя
последнее соотношение в пределах от 0
до l/2
и удваивая полученное выражение (для
учета левой половины стержня), получим

Момент
инеpции обруча
относительно оси,
пpоходящей чеpез центp кольца пеpпендикуляpно
к его плоскости. В этом случае все
элементаpные массы обруча удалены от
оси на одинаковое pасстояние, поэтому
в сумме (3.18) r2 можно вынести за знак
суммы, т. е.    

Теорема
Штейнера:

В
общем случае вращения тела произвольной
формы вокруг произвольной оси, вычисление
момента инерции может быть произведено
с помощью теоремы Штейнера: момент
инерции относительно произвольной оси
равен сумме момента инерции J0 относительно
оси, параллельной данной и проходящей
через центр инерции тела, и произведения
массы тела на квадрат расстояния между
осями: J=J0+ma^2.

Например,
момент инерции диска относительно оси
О’ в соответствии с теоремой Штейнера:

17. Момент инерции однородного тела вращения. Моменты инерции конуса, шара.

Линия
— ось вращения.

— масса на квадрат радиуса окружности,
по которой движется материальная точка.

Все
тело мысленно разбиваем на маленькие
объемы. Масса этого кусочка
.

Твердое
тело представляется как совокупность
системы точечных масс.

— расстояние, на котором находится точка
от оси вращения.

— общий алгоритм определения собственного
момента инерции твердого тела, относительно
оси проходящей через центр инерции
данного тела.

Момент
инерции шара.

    
Сплошной шар массы
m
и радиуса R
можно рассматривать как совокупность
бесконечно тонких сферических слоев с
массами dm
, радиусом r,
толщиной dr
(рис.35).

    
Рассмотрим
малый элемент сферического слоя $delta$
m
с координатами
x, y, z.
Его моменты инерции относительно осей
проходящих через центр слоя — $delta$
J
x,
$delta$ Jy,
$delta$ Jz,
равны

Т.
е. можно записать
    (п.26)

    
Так как для
элементов сферического слоя x2+y2+z2=r2
то

    
После
интегрирования по всему объему слоя
получим
    (п.27)

    
Так как, в силу
симметрии для сферического слоя
dJx=dJy=dJz=dJ
, а
,
тоИнтегрируя по всему объему шара,
получаем
    
Окончательно
(после интегрирования) получим, что
момент инерции шара относительно оси,
проходящей через его центр равен

Разобьём
КОНУС
на цилиндрические слои  
ось
толщиной dr.
Масса такого слоя 
 dm
= r2dr,

где
ρ – плотность
материала, из которого изготовлен конус.
Момент инерции этого слоя
dI
= dm.r2.

Момент
инерции всего конуса  
складывается
из моментов инерции всех слоёв: 

 I
=
=

ρπ
r
4
dr
=
ρR5.

Остаётся выразить
его через массу всего цилиндра:
m
=
=

=

R3,

отсюда    ρ
=
,
I
=
 =

mR
2.

Соседние файлы в предмете [НЕСОРТИРОВАННОЕ]

  • #
  • #
  • #
  • #
  • #
  • #
  • #
  • #
  • #
  • #
  • #

Момент инерции твердого тела

Определение и общие сведения о моменте инерции твердого тела

Это скалярная (в общем случае тензорная) величина.

    [J=sum^k_{i=1}{{triangle m}_ir^2_i} qquad (1)]

где triangle m_i{rm}– массы материальных точек, на которые разбивают тело; r^2_i на квадраты расстояний от материальной точки до оси вращения.

Для непрерывного однородного тела, вращающегося около оси, момент инерции чаще определяют как:

    [J=int_m{r^2dm=int_V{r^2}rho dV=rho int_V{r^2}dV} qquad (2)]

где r – функция положения материальной точки в пространстве; rho – плотность тела; dV –объем элемента тела.

Тензор инерции

Совокупность величин:

    [left( begin{array}{ccc} I_{xx} & I_{xy} & I_{xz} \  I_{yx} & I_{yy} & I_{yz} \  I_{zx} & I_{zy} & I_{zz} end{array} right) qquad (3)]

называют тензором инерции. Диагональные элементы тензора: I_{xx}, I_{yy},I_{zz}. Тензор инерции является симметричным.

Пусть все недиагональные элементы тензора равны нулю, не равны нулю только диагональные составляющие. Тогда тензор запишем как:

    [left( begin{array}{ccc} I_{xx} & 0 & 0 \  0 & I_{yy} & 0 \  0 & 0 & I_{zz} end{array} right) qquad (4)]

В таком случае оси тела совпадают с осями координат и являются главными осями инерции. Величины:

    [I_{xx}=I_x; I_{yy}=I_y; I_{zz}=I_z qquad (5)]

называют главными моментами инерции. Тензор в виде (4) приведен у диагональному виду. Моменты инерции, находящиеся вне главной диагонали матрицы (3) называются центробежными. Если оси системы координат направлены вдоль главных осей инерции тела, то центробежные моменты инерции равны нулю.

Если главные оси проведены через центр масс тела, то они называются центральными главными осями, а тензор центральным тензором.

Главные оси не всегда для тела не всегда легко отыскать. Но иногда достаточно использовать соображения симметрии. Так, в шаре относительно любой точки главные оси можно найти так. Одна из главных осей проходит через центр шара, две другие ориентированы произвольно в плоскости, которая перпендикулярна первой оси.

Составляющие момента инерции сплошного тела относительно осей декартовой системы координат определены как:

    [J_x=int_m{left(y^2+z^2right)dm=}int_V{left(y^2+z^2right)rho dV=}iiint_V{left(y^2+z^2right)rho d}xdydz qquad (3)]

    [J_y=int_m{left(x^2+z^2right)dm=}int_V{left(x^2+z^2right)rho =}iiint_V{left(x^2+z^2right)rho d}xdydz qquad (4)]

    [J_z=int_m{left(x^2+y^2right)dm=}int_V{left(x^2+y^2right)rho dV=}iiint_V{left(x^2+y^2right)rho d}xdydz qquad (5)]

где x,y,z – координаты элемента массы тела (dm), которая обладает объемом dV.

Момент инерции твердого тела зависит от формы тела и распределения ассы в теле относительно оси вращения.

Величины, равные:

    [r_x=sqrt{frac{J_x}{m}}, r_y=sqrt{frac{J_y}{m}}, r_z=sqrt{frac{J_z}{m}} qquad (6)]

называют радиусами инерции тела по отношению к соответствующим осям системы координат.

Теорема Штейнера

В некоторых случаях вычисление момента инерции существенно облегчает знание теоремы Штейнера (иногда ее называют теоремой Гюйгенса): Момент инерции тела (J) относительно произвольной оси равен моменту инерции относительно оси, которая проведена через центр масс рассматриваемого тела (J_0), плюс произведение массы тела (m) на расстояние между осями в квадрате, при условии, если оси параллельны:

    [J=J_0+ma^2 qquad (7)]

Примеры решения задач

For the quantity also known as the «area moment of inertia», see Second moment of area.

Moment of inertia
Маховик.jpg

Flywheels have large moments of inertia to smooth out changes in rates of rotational motion.

Common symbols

I
SI unit kg⋅m2

Other units

lbf·ft·s2

Derivations from
other quantities

{displaystyle I={frac {L}{omega }}}
Dimension M L2

To improve their maneuverability, war planes are designed to have smaller moments of inertia compared to commercial planes.

The moment of inertia, otherwise known as the mass moment of inertia, angular mass, second moment of mass, or most accurately, rotational inertia, of a rigid body is a quantity that determines the torque needed for a desired angular acceleration about a rotational axis, akin to how mass determines the force needed for a desired acceleration. It depends on the body’s mass distribution and the axis chosen, with larger moments requiring more torque to change the body’s rate of rotation.

It is an extensive (additive) property: for a point mass the moment of inertia is simply the mass times the square of the perpendicular distance to the axis of rotation. The moment of inertia of a rigid composite system is the sum of the moments of inertia of its component subsystems (all taken about the same axis). Its simplest definition is the second moment of mass with respect to distance from an axis.

For bodies constrained to rotate in a plane, only their moment of inertia about an axis perpendicular to the plane, a scalar value, matters. For bodies free to rotate in three dimensions, their moments can be described by a symmetric 3-by-3 matrix, with a set of mutually perpendicular principal axes for which this matrix is diagonal and torques around the axes act independently of each other.

Introduction[edit]

When a body is free to rotate around an axis, torque must be applied to change its angular momentum. The amount of torque needed to cause any given angular acceleration (the rate of change in angular velocity) is proportional to the moment of inertia of the body. Moments of inertia may be expressed in units of kilogram metre squared (kg·m2) in SI units and pound-foot-second squared (lbf·ft·s2) in imperial or US units.

The moment of inertia plays the role in rotational kinetics that mass (inertia) plays in linear kinetics—both characterize the resistance of a body to changes in its motion. The moment of inertia depends on how mass is distributed around an axis of rotation, and will vary depending on the chosen axis. For a point-like mass, the moment of inertia about some axis is given by mr^{2}, where r is the distance of the point from the axis, and m is the mass. For an extended rigid body, the moment of inertia is just the sum of all the small pieces of mass multiplied by the square of their distances from the axis in rotation. For an extended body of a regular shape and uniform density, this summation sometimes produces a simple expression that depends on the dimensions, shape and total mass of the object.

In 1673 Christiaan Huygens introduced this parameter in his study of the oscillation of a body hanging from a pivot, known as a compound pendulum.[1] The term moment of inertia («momentum inertiae» in Latin) was introduced by Leonhard Euler in his book Theoria motus corporum solidorum seu rigidorum in 1765,[1][2] and it is incorporated into Euler’s second law.

The natural frequency of oscillation of a compound pendulum is obtained from the ratio of the torque imposed by gravity on the mass of the pendulum to the resistance to acceleration defined by the moment of inertia. Comparison of this natural frequency to that of a simple pendulum consisting of a single point of mass provides a mathematical formulation for moment of inertia of an extended body.[3][4]

The moment of inertia also appears in momentum, kinetic energy, and in Newton’s laws of motion for a rigid body as a physical parameter that combines its shape and mass. There is an interesting difference in the way moment of inertia appears in planar and spatial movement. Planar movement has a single scalar that defines the moment of inertia, while for spatial movement the same calculations yield a 3 × 3 matrix of moments of inertia, called the inertia matrix or inertia tensor.[5][6]

The moment of inertia of a rotating flywheel is used in a machine to resist variations in applied torque to smooth its rotational output. The moment of inertia of an airplane about its longitudinal, horizontal and vertical axes determine how steering forces on the control surfaces of its wings, elevators and rudder(s) affect the plane’s motions in roll, pitch and yaw.

Definition[edit]

The moment of inertia is defined as the product of mass of section and the square of the distance between the reference axis and the centroid of the section.

Video of rotating chair experiment, illustrating moment of inertia. When the spinning professor pulls his arms, his moment of inertia decreases; to conserve angular momentum, his angular velocity increases.

The moment of inertia I is also defined as the ratio of the net angular momentum L of a system to its angular velocity ω around a principal axis,[7][8] that is

{displaystyle I={frac {L}{omega }}.}

If the angular momentum of a system is constant, then as the moment of inertia gets smaller, the angular velocity must increase. This occurs when spinning figure skaters pull in their outstretched arms or divers curl their bodies into a tuck position during a dive, to spin faster.[7][8][9][10][11][12][13]

If the shape of the body does not change, then its moment of inertia appears in Newton’s law of motion as the ratio of an applied torque τ on a body to the angular acceleration α around a principal axis, that is

{displaystyle tau =Ialpha .}

For a simple pendulum, this definition yields a formula for the moment of inertia I in terms of the mass m of the pendulum and its distance r from the pivot point as,

{displaystyle I=mr^{2}.}

Thus, the moment of inertia of the pendulum depends on both the mass m of a body and its geometry, or shape, as defined by the distance r to the axis of rotation.

This simple formula generalizes to define moment of inertia for an arbitrarily shaped body as the sum of all the elemental point masses dm each multiplied by the square of its perpendicular distance r to an axis k. An arbitrary object’s moment of inertia thus depends on the spatial distribution of its mass.

In general, given an object of mass m, an effective radius k can be defined, dependent on a particular axis of rotation, with such a value that its moment of inertia around the axis is

{displaystyle I=mk^{2},}

where k is known as the radius of gyration around the axis.

Examples[edit]

Simple pendulum[edit]

Mathematically, the moment of inertia of a simple pendulum is the ratio of the torque due to gravity about the pivot of a pendulum to its angular acceleration about that pivot point. For a simple pendulum this is found to be the product of the mass of the particle m with the square of its distance r to the pivot, that is

{displaystyle I=mr^{2}.}

This can be shown as follows: The force of gravity on the mass of a simple pendulum generates a torque {displaystyle {boldsymbol {tau }}=mathbf {r} times mathbf {F} } around the axis perpendicular to the plane of the pendulum movement. Here mathbf {r} is the distance vector from the torque axis to the pendulum center of mass, and mathbf {F} is the net force on the mass. Associated with this torque is an angular acceleration, {boldsymbol {alpha }}, of the string and mass around this axis. Since the mass is constrained to a circle the tangential acceleration of the mass is {displaystyle mathbf {a} ={boldsymbol {alpha }}times mathbf {r} }. Since {displaystyle mathbf {F} =mmathbf {a} } the torque equation becomes:

{displaystyle {begin{aligned}{boldsymbol {tau }}&=mathbf {r} times mathbf {F} =mathbf {r} times (m{boldsymbol {alpha }}times mathbf {r} )\&=mleft(left(mathbf {r} cdot mathbf {r} right){boldsymbol {alpha }}-left(mathbf {r} cdot {boldsymbol {alpha }}right)mathbf {r} right)\&=mr^{2}{boldsymbol {alpha }}=Ialpha mathbf {hat {k}} ,end{aligned}}}

where mathbf{hat{k}} is a unit vector perpendicular to the plane of the pendulum. (The second to last step uses the vector triple product expansion with the perpendicularity of {boldsymbol {alpha }} and mathbf {r} .) The quantity I=mr^{2} is the moment of inertia of this single mass around the pivot point.

The quantity I=mr^{2} also appears in the angular momentum of a simple pendulum, which is calculated from the velocity {displaystyle mathbf {v} ={boldsymbol {omega }}times mathbf {r} } of the pendulum mass around the pivot, where {boldsymbol {omega }} is the angular velocity of the mass about the pivot point. This angular momentum is given by

{displaystyle {begin{aligned}mathbf {L} &=mathbf {r} times mathbf {p} =mathbf {r} times left(m{boldsymbol {omega }}times mathbf {r} right)\&=mleft(left(mathbf {r} cdot mathbf {r} right){boldsymbol {omega }}-left(mathbf {r} cdot {boldsymbol {omega }}right)mathbf {r} right)\&=mr^{2}{boldsymbol {omega }}=Iomega mathbf {hat {k}} ,end{aligned}}}

using a similar derivation to the previous equation.

Similarly, the kinetic energy of the pendulum mass is defined by the velocity of the pendulum around the pivot to yield

{displaystyle E_{text{K}}={frac {1}{2}}mmathbf {v} cdot mathbf {v} ={frac {1}{2}}left(mr^{2}right)omega ^{2}={frac {1}{2}}Iomega ^{2}.}

This shows that the quantity I=mr^{2} is how mass combines with the shape of a body to define rotational inertia. The moment of inertia of an arbitrarily shaped body is the sum of the values mr^{2} for all of the elements of mass in the body.

Compound pendulums[edit]

Pendulums used in Mendenhall gravimeter apparatus, from 1897 scientific journal. The portable gravimeter developed in 1890 by Thomas C. Mendenhall provided the most accurate relative measurements of the local gravitational field of the Earth.

A compound pendulum is a body formed from an assembly of particles of continuous shape that rotates rigidly around a pivot. Its moment of inertia is the sum of the moments of inertia of each of the particles that it is composed of.[14][15]: 395–396 [16]: 51–53  The natural frequency ({displaystyle omega _{text{n}}}) of a compound pendulum depends on its moment of inertia, I_{P},

{displaystyle omega _{text{n}}={sqrt {frac {mgr}{I_{P}}}},}

where m is the mass of the object, g is local acceleration of gravity, and r is the distance from the pivot point to the center of mass of the object. Measuring this frequency of oscillation over small angular displacements provides an effective way of measuring moment of inertia of a body.[17]: 516–517 

Thus, to determine the moment of inertia of the body, simply suspend it from a convenient pivot point P so that it swings freely in a plane perpendicular to the direction of the desired moment of inertia, then measure its natural frequency or period of oscillation (t), to obtain

{displaystyle I_{P}={frac {mgr}{omega _{text{n}}^{2}}}={frac {mgrt^{2}}{4pi ^{2}}},}

where t is the period (duration) of oscillation (usually averaged over multiple periods).

Center of oscillation[edit]

A simple pendulum that has the same natural frequency as a compound pendulum defines the length L from the pivot to a point called the center of oscillation of the compound pendulum. This point also corresponds to the center of percussion. The length L is determined from the formula,

{displaystyle omega _{text{n}}={sqrt {frac {g}{L}}}={sqrt {frac {mgr}{I_{P}}}},}

or

{displaystyle L={frac {g}{omega _{text{n}}^{2}}}={frac {I_{P}}{mr}}.}

The seconds pendulum, which provides the «tick» and «tock» of a grandfather clock, takes one second to swing from side-to-side. This is a period of two seconds, or a natural frequency of {displaystyle pi  mathrm {rad/s} } for the pendulum. In this case, the distance to the center of oscillation, L, can be computed to be

{displaystyle L={frac {g}{omega _{text{n}}^{2}}}approx {frac {9.81 mathrm {m/s^{2}} }{(3.14 mathrm {rad/s} )^{2}}}approx 0.99 mathrm {m} .}

Notice that the distance to the center of oscillation of the seconds pendulum must be adjusted to accommodate different values for the local acceleration of gravity. Kater’s pendulum is a compound pendulum that uses this property to measure the local acceleration of gravity, and is called a gravimeter.

Measuring moment of inertia[edit]

The moment of inertia of a complex system such as a vehicle or airplane around its vertical axis can be measured by suspending the system from three points to form a trifilar pendulum. A trifilar pendulum is a platform supported by three wires designed to oscillate in torsion around its vertical centroidal axis.[18] The period of oscillation of the trifilar pendulum yields the moment of inertia of the system.[19]

Moment of inertia of area[edit]

Moment of inertia of area is also known as the second moment of area.
These calculations are commonly used in civil engineering for structural design of beams and columns. Cross-sectional areas calculated for vertical moment of the x-axis I_{{xx}} and horizontal moment of the y-axis {displaystyle I_{yy}}.
Height (h) and breadth (b) are the linear measures, except for circles, which are effectively half-breadth derived, r

Sectional areas moment calculated thus[20][edit]

  1. Square: {displaystyle I_{xx}=I_{yy}={frac {b^{4}}{12}}}
  2. Rectangular: {displaystyle I_{xx}={frac {bh^{3}}{12}}} and; {displaystyle I_{yy}={frac {hb^{3}}{12}}}
  3. Triangular: {displaystyle I_{xx}={frac {bh^{3}}{36}}}
  4. Circular: {displaystyle I_{xx}=I_{yy}={frac {1}{4}}{pi }r^{4}}

Motion in a fixed plane[edit]

Point mass[edit]

Four objects with identical masses and radii racing down a plane while rolling without slipping.

From back to front:

  •   spherical shell,
  •   solid sphere,
  •   cylindrical ring, and
  •   solid cylinder.

The time for each object to reach the finishing line depends on their moment of inertia. (OGV version)

The moment of inertia about an axis of a body is calculated by summing mr^{2} for every particle in the body, where r is the perpendicular distance to the specified axis. To see how moment of inertia arises in the study of the movement of an extended body, it is convenient to consider a rigid assembly of point masses. (This equation can be used for axes that are not principal axes provided that it is understood that this does not fully describe the moment of inertia.[21])

Consider the kinetic energy of an assembly of N masses m_{i} that lie at the distances r_{i} from the pivot point P, which is the nearest point on the axis of rotation. It is the sum of the kinetic energy of the individual masses,[17]: 516–517 [22]: 1084–1085 [22]: 1296–1300 

{displaystyle E_{text{K}}=sum _{i=1}^{N}{frac {1}{2}},m_{i}mathbf {v} _{i}cdot mathbf {v} _{i}=sum _{i=1}^{N}{frac {1}{2}},m_{i}left(omega r_{i}right)^{2}={frac {1}{2}},omega ^{2}sum _{i=1}^{N}m_{i}r_{i}^{2}.}

This shows that the moment of inertia of the body is the sum of each of the mr^{2} terms, that is

{displaystyle I_{P}=sum _{i=1}^{N}m_{i}r_{i}^{2}.}

Thus, moment of inertia is a physical property that combines the mass and distribution of the particles around the rotation axis. Notice that rotation about different axes of the same body yield different moments of inertia.

The moment of inertia of a continuous body rotating about a specified axis is calculated in the same way, except with infinitely many point particles. Thus the limits of summation are removed, and the sum is written as follows:

{displaystyle I_{P}=sum _{i}m_{i}r_{i}^{2}}

Another expression replaces the summation with an integral,

{displaystyle I_{P}=iiint _{Q}rho (x,y,z)left|mathbf {r} right|^{2}dV}

Here, the function rho gives the mass density at each point (x,y,z), mathbf {r} is a vector perpendicular to the axis of rotation and extending from a point on the rotation axis to a point (x,y,z) in the solid, and the integration is evaluated over the volume V of the body Q. The moment of inertia of a flat surface is similar with the mass density being replaced by its areal mass density with the integral evaluated over its area.

Note on second moment of area: The moment of inertia of a body moving in a plane and the second moment of area of a beam’s cross-section are often confused. The moment of inertia of a body with the shape of the cross-section is the second moment of this area about the z-axis perpendicular to the cross-section, weighted by its density. This is also called the polar moment of the area, and is the sum of the second moments about the x— and y-axes.[23] The stresses in a beam are calculated using the second moment of the cross-sectional area around either the x-axis or y-axis depending on the load.

Examples[edit]

Moment of inertia rod center.svg

The moment of inertia of a compound pendulum constructed from a thin disc mounted at the end of a thin rod that oscillates around a pivot at the other end of the rod, begins with the calculation of the moment of inertia of the thin rod and thin disc about their respective centers of mass.[22]

A list of moments of inertia formulas for standard body shapes provides a way to obtain the moment of inertia of a complex body as an assembly of simpler shaped bodies. The parallel axis theorem is used to shift the reference point of the individual bodies to the reference point of the assembly.

Moment of inertia solid sphere.svg

As one more example, consider the moment of inertia of a solid sphere of constant density about an axis through its center of mass. This is determined by summing the moments of inertia of the thin discs that can form the sphere whose centers are along the axis chosen for consideration. If the surface of the ball is defined by the equation[22]: 1301 

{displaystyle x^{2}+y^{2}+z^{2}=R^{2},}

then the square of the radius r of the disc at the cross-section z along the z-axis is

{displaystyle r(z)^{2}=x^{2}+y^{2}=R^{2}-z^{2}.}

Therefore, the moment of inertia of the ball is the sum of the moments of inertia of the discs along the z-axis,

{displaystyle {begin{aligned}I_{C,{text{ball}}}&=int _{-R}^{R}{frac {pi rho }{2}}r(z)^{4},dz=int _{-R}^{R}{frac {pi rho }{2}}left(R^{2}-z^{2}right)^{2},dz\&={frac {pi rho }{2}}left[R^{4}z-{frac {2}{3}}R^{2}z^{3}+{frac {1}{5}}z^{5}right]_{-R}^{R}\&=pi rho left(1-{frac {2}{3}}+{frac {1}{5}}right)R^{5}\&={frac {2}{5}}mR^{2},end{aligned}}}

where {textstyle m={frac {4}{3}}pi R^{3}rho } is the mass of the sphere.

Rigid body[edit]

The cylinders with higher moment of inertia roll down a slope with a smaller acceleration, as more of their potential energy needs to be converted into the rotational kinetic energy.

If a mechanical system is constrained to move parallel to a fixed plane, then the rotation of a body in the system occurs around an axis mathbf{hat{k}} parallel to this plane. In this case, the moment of inertia of the mass in this system is a scalar known as the polar moment of inertia. The definition of the polar moment of inertia can be obtained by considering momentum, kinetic energy and Newton’s laws for the planar movement of a rigid system of particles.[14][17][24][25]

If a system of n particles, {displaystyle P_{i},i=1,dots ,n}, are assembled into a rigid body, then the momentum of the system can be written in terms of positions relative to a reference point mathbf {R} , and absolute velocities mathbf {v} _{i}:

{displaystyle {begin{aligned}Delta mathbf {r} _{i}&=mathbf {r} _{i}-mathbf {R} ,\mathbf {v} _{i}&={boldsymbol {omega }}times left(mathbf {r} _{i}-mathbf {R} right)+mathbf {V} ={boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} ,end{aligned}}}

where {boldsymbol {omega }} is the angular velocity of the system and mathbf {V} is the velocity of mathbf {R} .

For planar movement the angular velocity vector is directed along the unit vector mathbf {k} which is perpendicular to the plane of movement. Introduce the unit vectors mathbf {e} _{i} from the reference point mathbf {R} to a point mathbf {r} _{i}, and the unit vector {displaystyle mathbf {hat {t}} _{i}=mathbf {hat {k}} times mathbf {hat {e}} _{i}}, so

{displaystyle {begin{aligned}mathbf {hat {e}} _{i}&={frac {Delta mathbf {r} _{i}}{Delta r_{i}}},quad mathbf {hat {k}} ={frac {boldsymbol {omega }}{omega }},quad mathbf {hat {t}} _{i}=mathbf {hat {k}} times mathbf {hat {e}} _{i},\mathbf {v} _{i}&={boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} =omega mathbf {hat {k}} times Delta r_{i}mathbf {hat {e}} _{i}+mathbf {V} =omega ,Delta r_{i}mathbf {hat {t}} _{i}+mathbf {V} end{aligned}}}

This defines the relative position vector and the velocity vector for the rigid system of the particles moving in a plane.

Note on the cross product: When a body moves parallel to a ground plane, the trajectories of all the points in the body lie in planes parallel to this ground plane. This means that any rotation that the body undergoes must be around an axis perpendicular to this plane. Planar movement is often presented as projected onto this ground plane so that the axis of rotation appears as a point. In this case, the angular velocity and angular acceleration of the body are scalars and the fact that they are vectors along the rotation axis is ignored. This is usually preferred for introductions to the topic. But in the case of moment of inertia, the combination of mass and geometry benefits from the geometric properties of the cross product. For this reason, in this section on planar movement the angular velocity and accelerations of the body are vectors perpendicular to the ground plane, and the cross product operations are the same as used for the study of spatial rigid body movement.

Angular momentum[edit]

The angular momentum vector for the planar movement of a rigid system of particles is given by[14][17]

{displaystyle {begin{aligned}mathbf {L} &=sum _{i=1}^{n}m_{i}Delta mathbf {r} _{i}times mathbf {v} _{i}\&=sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {e}} _{i}times left(omega ,Delta r_{i}mathbf {hat {t}} _{i}+mathbf {V} right)\&=left(sum _{i=1}^{n}m_{i},Delta r_{i}^{2}right)omega mathbf {hat {k}} +left(sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {e}} _{i}right)times mathbf {V} .end{aligned}}}

Use the center of mass mathbf {C} as the reference point so

{displaystyle {begin{aligned}Delta r_{i}mathbf {hat {e}} _{i}&=mathbf {r} _{i}-mathbf {C} ,\sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {e}} _{i}&=0,end{aligned}}}

and define the moment of inertia relative to the center of mass {displaystyle I_{mathbf {C} }} as

{displaystyle I_{mathbf {C} }=sum _{i}m_{i},Delta r_{i}^{2},}

then the equation for angular momentum simplifies to[22]: 1028 

{displaystyle mathbf {L} =I_{mathbf {C} }omega mathbf {hat {k}} .}

The moment of inertia {displaystyle I_{mathbf {C} }} about an axis perpendicular to the movement of the rigid system and through the center of mass is known as the polar moment of inertia. Specifically, it is the second moment of mass with respect to the orthogonal distance from an axis (or pole).

For a given amount of angular momentum, a decrease in the moment of inertia results in an increase in the angular velocity. Figure skaters can change their moment of inertia by pulling in their arms. Thus, the angular velocity achieved by a skater with outstretched arms results in a greater angular velocity when the arms are pulled in, because of the reduced moment of inertia. A figure skater is not, however, a rigid body.

Kinetic energy[edit]

This 1906 rotary shear uses the moment of inertia of two flywheels to store kinetic energy which when released is used to cut metal stock (International Library of Technology, 1906).

The kinetic energy of a rigid system of particles moving in the plane is given by[14][17]

{displaystyle {begin{aligned}E_{text{K}}&={frac {1}{2}}sum _{i=1}^{n}m_{i}mathbf {v} _{i}cdot mathbf {v} _{i},\&={frac {1}{2}}sum _{i=1}^{n}m_{i}left(omega ,Delta r_{i}mathbf {hat {t}} _{i}+mathbf {V} right)cdot left(omega ,Delta r_{i}mathbf {hat {t}} _{i}+mathbf {V} right),\&={frac {1}{2}}omega ^{2}left(sum _{i=1}^{n}m_{i},Delta r_{i}^{2}mathbf {hat {t}} _{i}cdot mathbf {hat {t}} _{i}right)+omega mathbf {V} cdot left(sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {t}} _{i}right)+{frac {1}{2}}left(sum _{i=1}^{n}m_{i}right)mathbf {V} cdot mathbf {V} .end{aligned}}}

Let the reference point be the center of mass mathbf {C} of the system so the second term becomes zero, and introduce the moment of inertia {displaystyle I_{mathbf {C} }} so the kinetic energy is given by[22]: 1084 

{displaystyle E_{text{K}}={frac {1}{2}}I_{mathbf {C} }omega ^{2}+{frac {1}{2}}Mmathbf {V} cdot mathbf {V} .}

The moment of inertia {displaystyle I_{mathbf {C} }} is the polar moment of inertia of the body.

Newton’s laws[edit]

A 1920s John Deere tractor with the spoked flywheel on the engine. The large moment of inertia of the flywheel smooths the operation of the tractor.

Newton’s laws for a rigid system of n particles, {displaystyle P_{i},i=1,dots ,n}, can be written in terms of a resultant force and torque at a reference point mathbf {R} , to yield[14][17]

{displaystyle {begin{aligned}mathbf {F} &=sum _{i=1}^{n}m_{i}mathbf {A} _{i},\{boldsymbol {tau }}&=sum _{i=1}^{n}Delta mathbf {r} _{i}times m_{i}mathbf {A} _{i},end{aligned}}}

where mathbf {r} _{i} denotes the trajectory of each particle.

The kinematics of a rigid body yields the formula for the acceleration of the particle P_{i} in terms of the position mathbf {R} and acceleration mathbf {A} of the reference particle as well as the angular velocity vector {boldsymbol {omega }} and angular acceleration vector {boldsymbol {alpha }} of the rigid system of particles as,

{displaystyle mathbf {A} _{i}={boldsymbol {alpha }}times Delta mathbf {r} _{i}+{boldsymbol {omega }}times {boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {A} .}

For systems that are constrained to planar movement, the angular velocity and angular acceleration vectors are directed along mathbf{hat{k}} perpendicular to the plane of movement, which simplifies this acceleration equation. In this case, the acceleration vectors can be simplified by introducing the unit vectors {displaystyle mathbf {hat {e}} _{i}} from the reference point mathbf {R} to a point mathbf {r} _{i} and the unit vectors {displaystyle mathbf {hat {t}} _{i}=mathbf {hat {k}} times mathbf {hat {e}} _{i}}, so

{displaystyle {begin{aligned}mathbf {A} _{i}&=alpha mathbf {hat {k}} times Delta r_{i}mathbf {hat {e}} _{i}-omega mathbf {hat {k}} times omega mathbf {hat {k}} times Delta r_{i}mathbf {hat {e}} _{i}+mathbf {A} \&=alpha Delta r_{i}mathbf {hat {t}} _{i}-omega ^{2}Delta r_{i}mathbf {hat {e}} _{i}+mathbf {A} .end{aligned}}}

This yields the resultant torque on the system as

{displaystyle {begin{aligned}{boldsymbol {tau }}&=sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {e}} _{i}times left(alpha Delta r_{i}mathbf {hat {t}} _{i}-omega ^{2}Delta r_{i}mathbf {hat {e}} _{i}+mathbf {A} right)\&=left(sum _{i=1}^{n}m_{i},Delta r_{i}^{2}right)alpha mathbf {hat {k}} +left(sum _{i=1}^{n}m_{i},Delta r_{i}mathbf {hat {e}} _{i}right)times mathbf {A} ,end{aligned}}}

where {displaystyle mathbf {hat {e}} _{i}times mathbf {hat {e}} _{i}=mathbf {0} }, and {displaystyle mathbf {hat {e}} _{i}times mathbf {hat {t}} _{i}=mathbf {hat {k}} } is the unit vector perpendicular to the plane for all of the particles P_{i}.

Use the center of mass mathbf {C} as the reference point and define the moment of inertia relative to the center of mass {displaystyle I_{mathbf {C} }}, then the equation for the resultant torque simplifies to[22]: 1029 

{displaystyle {boldsymbol {tau }}=I_{mathbf {C} }alpha mathbf {hat {k}} .}

Motion in space of a rigid body, and the inertia matrix[edit]

The scalar moments of inertia appear as elements in a matrix when a system of particles is assembled into a rigid body that moves in three-dimensional space. This inertia matrix appears in the calculation of the angular momentum, kinetic energy and resultant torque of the rigid system of particles.[3][4][5][6][26]

Let the system of n particles, {displaystyle P_{i},i=1,dots ,n} be located at the coordinates mathbf {r} _{i} with velocities mathbf {v} _{i} relative to a fixed reference frame. For a (possibly moving) reference point mathbf {R} , the relative positions are

{displaystyle Delta mathbf {r} _{i}=mathbf {r} _{i}-mathbf {R} }

and the (absolute) velocities are

{displaystyle mathbf {v} _{i}={boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} _{mathbf {R} }}

where {boldsymbol {omega }} is the angular velocity of the system, and {displaystyle mathbf {V_{R}} } is the velocity of mathbf {R} .

Angular momentum[edit]

Note that the cross product can be equivalently written as matrix multiplication by combining the first operand and the operator into a skew-symmetric matrix, {displaystyle left[mathbf {b} right]}, constructed from the components of {displaystyle mathbf {b} =(b_{x},b_{y},b_{z})}:

{displaystyle {begin{aligned}mathbf {b} times mathbf {y} &equiv left[mathbf {b} right]mathbf {y} \left[mathbf {b} right]&equiv {begin{bmatrix}0&-b_{z}&b_{y}\b_{z}&0&-b_{x}\-b_{y}&b_{x}&0end{bmatrix}}.end{aligned}}}

The inertia matrix is constructed by considering the angular momentum, with the reference point mathbf {R} of the body chosen to be the center of mass mathbf {C} :[3][6]

{displaystyle {begin{aligned}mathbf {L} &=sum _{i=1}^{n}m_{i},Delta mathbf {r} _{i}times mathbf {v} _{i}\&=sum _{i=1}^{n}m_{i},Delta mathbf {r} _{i}times left({boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} _{mathbf {R} }right)\&=left(-sum _{i=1}^{n}m_{i},Delta mathbf {r} _{i}times left(Delta mathbf {r} _{i}times {boldsymbol {omega }}right)right)+left(sum _{i=1}^{n}m_{i},Delta mathbf {r} _{i}times mathbf {V} _{mathbf {R} }right),end{aligned}}}

where the terms containing {displaystyle mathbf {V_{R}} } ({displaystyle =mathbf {C} }) sum to zero by the definition of center of mass.

Then, the skew-symmetric matrix {displaystyle [Delta mathbf {r} _{i}]} obtained from the relative position vector {displaystyle Delta mathbf {r} _{i}=mathbf {r} _{i}-mathbf {C} }, can be used to define,

{displaystyle mathbf {L} =left(-sum _{i=1}^{n}m_{i}left[Delta mathbf {r} _{i}right]^{2}right){boldsymbol {omega }}=mathbf {I} _{mathbf {C} }{boldsymbol {omega }},}

where {displaystyle mathbf {I_{C}} } defined by

{displaystyle mathbf {I} _{mathbf {C} }=-sum _{i=1}^{n}m_{i}left[Delta mathbf {r} _{i}right]^{2},}

is the symmetric inertia matrix of the rigid system of particles measured relative to the center of mass mathbf {C} .

Kinetic energy[edit]

The kinetic energy of a rigid system of particles can be formulated in terms of the center of mass and a matrix of mass moments of inertia of the system. Let the system of n particles {displaystyle P_{i},i=1,dots ,n} be located at the coordinates mathbf {r} _{i} with velocities mathbf {v} _{i}, then the kinetic energy is[3][6]

{displaystyle E_{text{K}}={frac {1}{2}}sum _{i=1}^{n}m_{i}mathbf {v} _{i}cdot mathbf {v} _{i}={frac {1}{2}}sum _{i=1}^{n}m_{i}left({boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} _{mathbf {C} }right)cdot left({boldsymbol {omega }}times Delta mathbf {r} _{i}+mathbf {V} _{mathbf {C} }right),}

where {displaystyle Delta mathbf {r} _{i}=mathbf {r} _{i}-mathbf {C} } is the position vector of a particle relative to the center of mass.

This equation expands to yield three terms

{displaystyle E_{text{K}}={frac {1}{2}}left(sum _{i=1}^{n}m_{i}left({boldsymbol {omega }}times Delta mathbf {r} _{i}right)cdot left({boldsymbol {omega }}times Delta mathbf {r} _{i}right)right)+left(sum _{i=1}^{n}m_{i}mathbf {V} _{mathbf {C} }cdot left({boldsymbol {omega }}times Delta mathbf {r} _{i}right)right)+{frac {1}{2}}left(sum _{i=1}^{n}m_{i}mathbf {V} _{mathbf {C} }cdot mathbf {V} _{mathbf {C} }right).}

Since the center of mass is defined by
{displaystyle sum _{i=1}^{n}m_{i}Delta mathbf {r} _{i}=0}
, the second term in this equation is zero. Introduce the skew-symmetric matrix {displaystyle [Delta mathbf {r} _{i}]} so the kinetic energy becomes

{displaystyle {begin{aligned}E_{text{K}}&={frac {1}{2}}left(sum _{i=1}^{n}m_{i}left(left[Delta mathbf {r} _{i}right]{boldsymbol {omega }}right)cdot left(left[Delta mathbf {r} _{i}right]{boldsymbol {omega }}right)right)+{frac {1}{2}}left(sum _{i=1}^{n}m_{i}right)mathbf {V} _{mathbf {C} }cdot mathbf {V} _{mathbf {C} }\&={frac {1}{2}}left(sum _{i=1}^{n}m_{i}left({boldsymbol {omega }}^{mathsf {T}}left[Delta mathbf {r} _{i}right]^{mathsf {T}}left[Delta mathbf {r} _{i}right]{boldsymbol {omega }}right)right)+{frac {1}{2}}left(sum _{i=1}^{n}m_{i}right)mathbf {V} _{mathbf {C} }cdot mathbf {V} _{mathbf {C} }\&={frac {1}{2}}{boldsymbol {omega }}cdot left(-sum _{i=1}^{n}m_{i}left[Delta mathbf {r} _{i}right]^{2}right){boldsymbol {omega }}+{frac {1}{2}}left(sum _{i=1}^{n}m_{i}right)mathbf {V} _{mathbf {C} }cdot mathbf {V} _{mathbf {C} }.end{aligned}}}

Thus, the kinetic energy of the rigid system of particles is given by

{displaystyle E_{text{K}}={frac {1}{2}}{boldsymbol {omega }}cdot mathbf {I} _{mathbf {C} }{boldsymbol {omega }}+{frac {1}{2}}Mmathbf {V} _{mathbf {C} }^{2}.}

where {displaystyle mathbf {I_{C}} } is the inertia matrix relative to the center of mass and M is the total mass.

Resultant torque[edit]

The inertia matrix appears in the application of Newton’s second law to a rigid assembly of particles. The resultant torque on this system is,[3][6]

{displaystyle {boldsymbol {tau }}=sum _{i=1}^{n}left(mathbf {r_{i}} -mathbf {R} right)times m_{i}mathbf {a} _{i},}

where mathbf{a}_i is the acceleration of the particle P_{i}. The kinematics of a rigid body yields the formula for the acceleration of the particle P_{i} in terms of the position mathbf {R} and acceleration {displaystyle mathbf {A} _{mathbf {R} }} of the reference point, as well as the angular velocity vector {boldsymbol {omega }} and angular acceleration vector {boldsymbol {alpha }} of the rigid system as,

{displaystyle mathbf {a} _{i}={boldsymbol {alpha }}times left(mathbf {r} _{i}-mathbf {R} right)+{boldsymbol {omega }}times left({boldsymbol {omega }}times left(mathbf {r} _{i}-mathbf {R} right)right)+mathbf {A} _{mathbf {R} }.}

Use the center of mass mathbf {C} as the reference point, and introduce the skew-symmetric matrix {displaystyle left[Delta mathbf {r} _{i}right]=left[mathbf {r} _{i}-mathbf {C} right]} to represent the cross product {displaystyle (mathbf {r} _{i}-mathbf {C} )times }, to obtain

{displaystyle {boldsymbol {tau }}=left(-sum _{i=1}^{n}m_{i}left[Delta mathbf {r} _{i}right]^{2}right){boldsymbol {alpha }}+{boldsymbol {omega }}times left(-sum _{i=1}^{n}m_{i}left[Delta mathbf {r} _{i}right]^{2}right){boldsymbol {omega }}}

The calculation uses the identity

{displaystyle Delta mathbf {r} _{i}times left({boldsymbol {omega }}times left({boldsymbol {omega }}times Delta mathbf {r} _{i}right)right)+{boldsymbol {omega }}times left(left({boldsymbol {omega }}times Delta mathbf {r} _{i}right)times Delta mathbf {r} _{i}right)=0,}

obtained from the Jacobi identity for the triple cross product as shown in the proof below:

Proof

{displaystyle {begin{aligned}{boldsymbol {tau }}&=sum _{i=1}^{n}(mathbf {r_{i}} -mathbf {R} )times (m_{i}mathbf {a} _{i})\&=sum _{i=1}^{n}{boldsymbol {Delta }}mathbf {r} _{i}times (m_{i}mathbf {a} _{i})\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times mathbf {a} _{i}];ldots {text{ cross-product scalar multiplication}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times (mathbf {a} _{{text{tangential}},i}+mathbf {a} _{{text{centripetal}},i}+mathbf {A} _{mathbf {R} })]\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times (mathbf {a} _{{text{tangential}},i}+mathbf {a} _{{text{centripetal}},i}+0)]\&;;;;;ldots ;mathbf {R} {text{ is either at rest or moving at a constant velocity but not accelerated, or }}\&;;;;;;;;;;;{text{the origin of the fixed (world) coordinate reference system is placed at the center of mass }}mathbf {C} \&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times mathbf {a} _{{text{tangential}},i}+{boldsymbol {Delta }}mathbf {r} _{i}times mathbf {a} _{{text{centripetal}},i}];ldots {text{ cross-product distributivity over addition}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times mathbf {v} _{{text{tangential}},i})]\{boldsymbol {tau }}&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))]\end{aligned}}}

Then, the following Jacobi identity is used on the last term:

{displaystyle {begin{aligned}0&={boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))+{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})+({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})\&={boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))+{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})+({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times -({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i});ldots {text{ cross-product anticommutativity}}\&={boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))+{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})+-[({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})];ldots {text{ cross-product scalar multiplication}}\&={boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))+{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})+-[0];ldots {text{ self cross-product}}\0&={boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))+{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})end{aligned}}}

The result of applying Jacobi identity can then be continued as follows:

{displaystyle {begin{aligned}{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))&=-[{boldsymbol {omega }}times (({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})times {boldsymbol {Delta }}mathbf {r} _{i})]\&=-[({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {omega }}cdot ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))];ldots {text{ vector triple product}}\&=-[({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot ({boldsymbol {omega }}times {boldsymbol {omega }}))];ldots {text{ scalar triple product}}\&=-[({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot (0))];ldots {text{ self cross-product}}\&=-[({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i})]\&=-[{boldsymbol {omega }}times ({boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i}))];ldots {text{ cross-product scalar multiplication}}\&={boldsymbol {omega }}times -({boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {omega }}cdot {boldsymbol {Delta }}mathbf {r} _{i}));ldots {text{ cross-product scalar multiplication}}\{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))&={boldsymbol {omega }}times -({boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }}));ldots {text{ dot-product commutativity}}\end{aligned}}}

The final result can then be substituted to the main proof as follows:

{displaystyle {begin{aligned}{boldsymbol {tau }}&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i}))]\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times -({boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }}))]\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {0-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}]\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {[{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})]-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}];ldots ;{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})=0\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {[{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})]-{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})}];ldots {text{ addition associativity}}\end{aligned}}}

{displaystyle {begin{aligned}&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}-{boldsymbol {omega }}times {boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})];ldots {text{ cross-product distributivity over addition}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}-({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})({boldsymbol {omega }}times {boldsymbol {omega }})];ldots {text{ cross-product scalar multiplication}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}-({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})(0)];ldots {text{ self cross-product}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {{boldsymbol {omega }}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {Delta }}mathbf {r} _{i})-{boldsymbol {Delta }}mathbf {r} _{i}({boldsymbol {Delta }}mathbf {r} _{i}cdot {boldsymbol {omega }})}]\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {alpha }}times {boldsymbol {Delta }}mathbf {r} _{i})+{boldsymbol {omega }}times {{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {omega }}times {boldsymbol {Delta }}mathbf {r} _{i})}];ldots {text{ vector triple product}}\&=sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times -({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {alpha }})+{boldsymbol {omega }}times {{boldsymbol {Delta }}mathbf {r} _{i}times -({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})}];ldots {text{ cross-product anticommutativity}}\&=-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {alpha }})+{boldsymbol {omega }}times {{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})}];ldots {text{ cross-product scalar multiplication}}\&=-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {alpha }})]+-sum _{i=1}^{n}m_{i}[{boldsymbol {omega }}times {{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})}];ldots {text{ summation distributivity}}\{boldsymbol {tau }}&=-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {alpha }})]+{boldsymbol {omega }}times -sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})];ldots ;{boldsymbol {omega }}{text{ is not characteristic of particle }}P_{i}end{aligned}}}

Notice that for any vector mathbf {u} , the following holds:

{displaystyle {begin{aligned}-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times mathbf {u} )]&=-sum _{i=1}^{n}m_{i}left({begin{bmatrix}0&-Delta r_{3,i}&Delta r_{2,i}\Delta r_{3,i}&0&-Delta r_{1,i}\-Delta r_{2,i}&Delta r_{1,i}&0end{bmatrix}}left({begin{bmatrix}0&-Delta r_{3,i}&Delta r_{2,i}\Delta r_{3,i}&0&-Delta r_{1,i}\-Delta r_{2,i}&Delta r_{1,i}&0end{bmatrix}}{begin{bmatrix}u_{1}\u_{2}\u_{3}end{bmatrix}}right)right);ldots {text{ cross-product as matrix multiplication}}\[6pt]&=-sum _{i=1}^{n}m_{i}left({begin{bmatrix}0&-Delta r_{3,i}&Delta r_{2,i}\Delta r_{3,i}&0&-Delta r_{1,i}\-Delta r_{2,i}&Delta r_{1,i}&0end{bmatrix}}{begin{bmatrix}-Delta r_{3,i},u_{2}+Delta r_{2,i},u_{3}\+Delta r_{3,i},u_{1}-Delta r_{1,i},u_{3}\-Delta r_{2,i},u_{1}+Delta r_{1,i},u_{2}end{bmatrix}}right)\[6pt]&=-sum _{i=1}^{n}m_{i}{begin{bmatrix}-Delta r_{3,i}(+Delta r_{3,i},u_{1}-Delta r_{1,i},u_{3})+Delta r_{2,i}(-Delta r_{2,i},u_{1}+Delta r_{1,i},u_{2})\+Delta r_{3,i}(-Delta r_{3,i},u_{2}+Delta r_{2,i},u_{3})-Delta r_{1,i}(-Delta r_{2,i},u_{1}+Delta r_{1,i},u_{2})\-Delta r_{2,i}(-Delta r_{3,i},u_{2}+Delta r_{2,i},u_{3})+Delta r_{1,i}(+Delta r_{3,i},u_{1}-Delta r_{1,i},u_{3})end{bmatrix}}\[6pt]&=-sum _{i=1}^{n}m_{i}{begin{bmatrix}-Delta r_{3,i}^{2},u_{1}+Delta r_{1,i}Delta r_{3,i},u_{3}-Delta r_{2,i}^{2},u_{1}+Delta r_{1,i}Delta r_{2,i},u_{2}\-Delta r_{3,i}^{2},u_{2}+Delta r_{2,i}Delta r_{3,i},u_{3}+Delta r_{2,i}Delta r_{1,i},u_{1}-Delta r_{1,i}^{2},u_{2}\+Delta r_{3,i}Delta r_{2,i},u_{2}-Delta r_{2,i}^{2},u_{3}+Delta r_{3,i}Delta r_{1,i},u_{1}-Delta r_{1,i}^{2},u_{3}end{bmatrix}}\[6pt]&=-sum _{i=1}^{n}m_{i}{begin{bmatrix}-(Delta r_{2,i}^{2}+Delta r_{3,i}^{2}),u_{1}+Delta r_{1,i}Delta r_{2,i},u_{2}+Delta r_{1,i}Delta r_{3,i},u_{3}\+Delta r_{2,i}Delta r_{1,i},u_{1}-(Delta r_{1,i}^{2}+Delta r_{3,i}^{2}),u_{2}+Delta r_{2,i}Delta r_{3,i},u_{3}\+Delta r_{3,i}Delta r_{1,i},u_{1}+Delta r_{3,i}Delta r_{2,i},u_{2}-(Delta r_{1,i}^{2}+Delta r_{2,i}^{2}),u_{3}end{bmatrix}}\[6pt]&=-sum _{i=1}^{n}m_{i}{begin{bmatrix}-(Delta r_{2,i}^{2}+Delta r_{3,i}^{2})&Delta r_{1,i}Delta r_{2,i}&Delta r_{1,i}Delta r_{3,i}\Delta r_{2,i}Delta r_{1,i}&-(Delta r_{1,i}^{2}+Delta r_{3,i}^{2})&Delta r_{2,i}Delta r_{3,i}\Delta r_{3,i}Delta r_{1,i}&Delta r_{3,i}Delta r_{2,i}&-(Delta r_{1,i}^{2}+Delta r_{2,i}^{2})end{bmatrix}}{begin{bmatrix}u_{1}\u_{2}\u_{3}end{bmatrix}}\&=-sum _{i=1}^{n}m_{i}[Delta r_{i}]^{2}mathbf {u} \[6pt]-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times mathbf {u} )]&=left(-sum _{i=1}^{n}m_{i}[Delta r_{i}]^{2}right)mathbf {u} ;ldots ;mathbf {u} {text{ is not characteristic of }}P_{i}end{aligned}}}

Finally, the result is used to complete the main proof as follows:

{displaystyle {begin{aligned}{boldsymbol {tau }}&=-sum _{i=1}^{n}m_{i}[{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {alpha }})]+{boldsymbol {omega }}times -sum _{i=1}^{n}m_{i}{boldsymbol {Delta }}mathbf {r} _{i}times ({boldsymbol {Delta }}mathbf {r} _{i}times {boldsymbol {omega }})]\&=left(-sum _{i=1}^{n}m_{i}[Delta r_{i}]^{2}right){boldsymbol {alpha }}+{boldsymbol {omega }}times left(-sum _{i=1}^{n}m_{i}[Delta r_{i}]^{2}right){boldsymbol {omega }}end{aligned}}}

Thus, the resultant torque on the rigid system of particles is given by

{displaystyle {boldsymbol {tau }}=mathbf {I} _{mathbf {C} }{boldsymbol {alpha }}+{boldsymbol {omega }}times mathbf {I} _{mathbf {C} }{boldsymbol {omega }},}

where {displaystyle mathbf {I_{C}} } is the inertia matrix relative to the center of mass.

Parallel axis theorem[edit]

The inertia matrix of a body depends on the choice of the reference point. There is a useful relationship between the inertia matrix relative to the center of mass mathbf {C} and the inertia matrix relative to another point mathbf {R} . This relationship is called the parallel axis theorem.[3][6]

Consider the inertia matrix {displaystyle mathbf {I_{R}} } obtained for a rigid system of particles measured relative to a reference point mathbf {R} , given by

{displaystyle mathbf {I} _{mathbf {R} }=-sum _{i=1}^{n}m_{i}left[mathbf {r} _{i}-mathbf {R} right]^{2}.}

Let mathbf {C} be the center of mass of the rigid system, then

{displaystyle mathbf {R} =(mathbf {R} -mathbf {C} )+mathbf {C} =mathbf {d} +mathbf {C} ,}

where mathbf{d} is the vector from the center of mass mathbf {C} to the reference point mathbf {R} . Use this equation to compute the inertia matrix,

{displaystyle mathbf {I} _{mathbf {R} }=-sum _{i=1}^{n}m_{i}[mathbf {r} _{i}-left(mathbf {C} +mathbf {d} right)]^{2}=-sum _{i=1}^{n}m_{i}[left(mathbf {r} _{i}-mathbf {C} right)-mathbf {d} ]^{2}.}

Distribute over the cross product to obtain

{displaystyle mathbf {I} _{mathbf {R} }=-left(sum _{i=1}^{n}m_{i}[mathbf {r} _{i}-mathbf {C} ]^{2}right)+left(sum _{i=1}^{n}m_{i}[mathbf {r} _{i}-mathbf {C} ]right)[mathbf {d} ]+[mathbf {d} ]left(sum _{i=1}^{n}m_{i}[mathbf {r} _{i}-mathbf {C} ]right)-left(sum _{i=1}^{n}m_{i}right)[mathbf {d} ]^{2}.}

The first term is the inertia matrix {displaystyle mathbf {I_{C}} } relative to the center of mass. The second and third terms are zero by definition of the center of mass mathbf {C} . And the last term is the total mass of the system multiplied by the square of the skew-symmetric matrix {displaystyle [mathbf {d} ]} constructed from mathbf{d}.

The result is the parallel axis theorem,

{displaystyle mathbf {I} _{mathbf {R} }=mathbf {I} _{mathbf {C} }-M[mathbf {d} ]^{2},}

where mathbf{d} is the vector from the center of mass mathbf {C} to the reference point mathbf {R} .

Note on the minus sign: By using the skew symmetric matrix of position vectors relative to the reference point, the inertia matrix of each particle has the form {displaystyle -mleft[mathbf {r} right]^{2}}, which is similar to the mr^{2} that appears in planar movement. However, to make this to work out correctly a minus sign is needed. This minus sign can be absorbed into the term {displaystyle mleft[mathbf {r} right]^{mathsf {T}}left[mathbf {r} right]}, if desired, by using the skew-symmetry property of {displaystyle [mathbf {r} ]}.

Scalar moment of inertia in a plane[edit]

The scalar moment of inertia, I_{L}, of a body about a specified axis whose direction is specified by the unit vector mathbf{hat{k}} and passes through the body at a point mathbf {R} is as follows:[6]

{displaystyle I_{L}=mathbf {hat {k}} cdot left(-sum _{i=1}^{N}m_{i}left[Delta mathbf {r} _{i}right]^{2}right)mathbf {hat {k}} =mathbf {hat {k}} cdot mathbf {I} _{mathbf {R} }mathbf {hat {k}} =mathbf {hat {k}} ^{mathsf {T}}mathbf {I} _{mathbf {R} }mathbf {hat {k}} ,}

where {displaystyle mathbf {I_{R}} } is the moment of inertia matrix of the system relative to the reference point mathbf {R} , and {displaystyle [Delta mathbf {r} _{i}]} is the skew symmetric matrix obtained from the vector {displaystyle Delta mathbf {r} _{i}=mathbf {r} _{i}-mathbf {R} }.

This is derived as follows. Let a rigid assembly of n particles, {displaystyle P_{i},i=1,dots ,n}, have coordinates mathbf {r} _{i}. Choose mathbf {R} as a reference point and compute the moment of inertia around a line L defined by the unit vector mathbf{hat{k}} through the reference point mathbf {R} , {displaystyle mathbf {L} (t)=mathbf {R} +tmathbf {hat {k}} }. The perpendicular vector from this line to the particle P_{i} is obtained from {displaystyle Delta mathbf {r} _{i}} by removing the component that projects onto mathbf{hat{k}}.

{displaystyle Delta mathbf {r} _{i}^{perp }=Delta mathbf {r} _{i}-left(mathbf {hat {k}} cdot Delta mathbf {r} _{i}right)mathbf {hat {k}} =left(mathbf {E} -mathbf {hat {k}} mathbf {hat {k}} ^{mathsf {T}}right)Delta mathbf {r} _{i},}

where mathbf {E} is the identity matrix, so as to avoid confusion with the inertia matrix, and {displaystyle mathbf {hat {k}} mathbf {hat {k}} ^{mathsf {T}}} is the outer product matrix formed from the unit vector mathbf{hat{k}} along the line L.

To relate this scalar moment of inertia to the inertia matrix of the body, introduce the skew-symmetric matrix {displaystyle left[mathbf {hat {k}} right]} such that {displaystyle left[mathbf {hat {k}} right]mathbf {y} =mathbf {hat {k}} times mathbf {y} }, then we have the identity

{displaystyle -left[mathbf {hat {k}} right]^{2}equiv left|mathbf {hat {k}} right|^{2}left(mathbf {E} -mathbf {hat {k}} mathbf {hat {k}} ^{mathsf {T}}right)=mathbf {E} -mathbf {hat {k}} mathbf {hat {k}} ^{mathsf {T}},}

noting that mathbf{hat{k}} is a unit vector.

The magnitude squared of the perpendicular vector is

{displaystyle {begin{aligned}left|Delta mathbf {r} _{i}^{perp }right|^{2}&=left(-left[mathbf {hat {k}} right]^{2}Delta mathbf {r} _{i}right)cdot left(-left[mathbf {hat {k}} right]^{2}Delta mathbf {r} _{i}right)\&=left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)cdot left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)end{aligned}}}

The simplification of this equation uses the triple scalar product identity

{displaystyle left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)cdot left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)equiv left(left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)times mathbf {hat {k}} right)cdot left(mathbf {hat {k}} times Delta mathbf {r} _{i}right),}

where the dot and the cross products have been interchanged. Exchanging products, and simplifying by noting that {displaystyle Delta mathbf {r} _{i}} and mathbf{hat{k}} are orthogonal:

{displaystyle {begin{aligned}&left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)cdot left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)\={}&left(left(mathbf {hat {k}} times left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)right)times mathbf {hat {k}} right)cdot left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)\={}&left(mathbf {hat {k}} times Delta mathbf {r} _{i}right)cdot left(-Delta mathbf {r} _{i}times mathbf {hat {k}} right)\={}&-mathbf {hat {k}} cdot left(Delta mathbf {r} _{i}times Delta mathbf {r} _{i}times mathbf {hat {k}} right)\={}&-mathbf {hat {k}} cdot left[Delta mathbf {r} _{i}right]^{2}mathbf {hat {k}} .end{aligned}}}

Thus, the moment of inertia around the line L through mathbf {R} in the direction mathbf{hat{k}} is obtained from the calculation

{displaystyle {begin{aligned}I_{L}&=sum _{i=1}^{N}m_{i}left|Delta mathbf {r} _{i}^{perp }right|^{2}\&=-sum _{i=1}^{N}m_{i}mathbf {hat {k}} cdot left[Delta mathbf {r} _{i}right]^{2}mathbf {hat {k}} =mathbf {hat {k}} cdot left(-sum _{i=1}^{N}m_{i}left[Delta mathbf {r} _{i}right]^{2}right)mathbf {hat {k}} \&=mathbf {hat {k}} cdot mathbf {I} _{mathbf {R} }mathbf {hat {k}} =mathbf {hat {k}} ^{mathsf {T}}mathbf {I} _{mathbf {R} }mathbf {hat {k}} ,end{aligned}}}

where {displaystyle mathbf {I_{R}} } is the moment of inertia matrix of the system relative to the reference point mathbf {R} .

This shows that the inertia matrix can be used to calculate the moment of inertia of a body around any specified rotation axis in the body.

Inertia tensor[edit]

For the same object, different axes of rotation will have different moments of inertia about those axes. In general, the moments of inertia are not equal unless the object is symmetric about all axes. The moment of inertia tensor is a convenient way to summarize all moments of inertia of an object with one quantity. It may be calculated with respect to any point in space, although for practical purposes the center of mass is most commonly used.

Definition[edit]

For a rigid object of N point masses m_{k}, the moment of inertia tensor is given by

{displaystyle mathbf {I} ={begin{bmatrix}I_{11}&I_{12}&I_{13}\I_{21}&I_{22}&I_{23}\I_{31}&I_{32}&I_{33}end{bmatrix}}.}

Its components are defined as

{displaystyle I_{ij} {stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}left(left|mathbf {r} _{k}right|^{2}delta _{ij}-x_{i}^{(k)}x_{j}^{(k)}right)}

where

Note that, by the definition, mathbf {I} is a symmetric tensor.

The diagonal elements are more succinctly written as

{displaystyle {begin{aligned}I_{xx} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}left(y_{k}^{2}+z_{k}^{2}right),\I_{yy} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}left(x_{k}^{2}+z_{k}^{2}right),\I_{zz} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}left(x_{k}^{2}+y_{k}^{2}right),end{aligned}}}

while the off-diagonal elements, also called the products of inertia, are

{displaystyle {begin{aligned}I_{xy}=I_{yx} &{stackrel {mathrm {def} }{=}} -sum _{k=1}^{N}m_{k}x_{k}y_{k},\I_{xz}=I_{zx} &{stackrel {mathrm {def} }{=}} -sum _{k=1}^{N}m_{k}x_{k}z_{k},\I_{yz}=I_{zy} &{stackrel {mathrm {def} }{=}} -sum _{k=1}^{N}m_{k}y_{k}z_{k}.end{aligned}}}

Here I_{{xx}} denotes the moment of inertia around the x-axis when the objects are rotated around the x-axis, {displaystyle I_{xy}} denotes the moment of inertia around the y-axis when the objects are rotated around the x-axis, and so on.

These quantities can be generalized to an object with distributed mass, described by a mass density function, in a similar fashion to the scalar moment of inertia. One then has

{displaystyle mathbf {I} =iiint _{V}rho (x,y,z)left(|mathbf {r} |^{2}mathbf {E} _{3}-mathbf {r} otimes mathbf {r} right),dx,dy,dz,}

where {displaystyle mathbf {r} otimes mathbf {r} } is their outer product, E3 is the 3×3 identity matrix, and V is a region of space completely containing the object.

Alternatively it can also be written in terms of the angular momentum operator {displaystyle [mathbf {r} ]mathbf {x} =mathbf {r} times mathbf {x} }:

{displaystyle mathbf {I} =iiint _{V}rho (mathbf {r} )[mathbf {r} ]^{textsf {T}}[mathbf {r} ],dV=-iiint _{Q}rho (mathbf {r} )[mathbf {r} ]^{2},dV}

The inertia tensor can be used in the same way as the inertia matrix to compute the scalar moment of inertia about an arbitrary axis in the direction mathbf {n} ,

{displaystyle I_{n}=mathbf {n} cdot mathbf {I} cdot mathbf {n} ,}

where the dot product is taken with the corresponding elements in the component tensors. A product of inertia term such as {displaystyle I_{12}} is obtained by the computation

{displaystyle I_{12}=mathbf {e} _{1}cdot mathbf {I} cdot mathbf {e} _{2},}

and can be interpreted as the moment of inertia around the x-axis when the object rotates around the y-axis.

The components of tensors of degree two can be assembled into a matrix. For the inertia tensor this matrix is given by,

{displaystyle mathbf {I} ={begin{bmatrix}I_{11}&I_{12}&I_{13}\I_{21}&I_{22}&I_{23}\I_{31}&I_{32}&I_{33}end{bmatrix}}={begin{bmatrix}I_{xx}&I_{xy}&I_{xz}\I_{yx}&I_{yy}&I_{yz}\I_{zx}&I_{zy}&I_{zz}end{bmatrix}}={begin{bmatrix}sum _{k=1}^{N}m_{k}left(y_{k}^{2}+z_{k}^{2}right)&-sum _{k=1}^{N}m_{k}x_{k}y_{k}&-sum _{k=1}^{N}m_{k}x_{k}z_{k}\-sum _{k=1}^{N}m_{k}x_{k}y_{k}&sum _{k=1}^{N}m_{k}left(x_{k}^{2}+z_{k}^{2}right)&-sum _{k=1}^{N}m_{k}y_{k}z_{k}\-sum _{k=1}^{N}m_{k}x_{k}z_{k}&-sum _{k=1}^{N}m_{k}y_{k}z_{k}&sum _{k=1}^{N}m_{k}left(x_{k}^{2}+y_{k}^{2}right)end{bmatrix}}.}

It is common in rigid body mechanics to use notation that explicitly identifies the x, y, and z-axes, such as I_{{xx}} and {displaystyle I_{xy}}, for the components of the inertia tensor.

Alternate inertia convention[edit]

There are some CAD and CAE applications such as SolidWorks, Unigraphics NX/Siemens NX and MSC Adams that use an alternate convention for the products of inertia. According to this convention, the minus sign is removed from the product of inertia formulas and instead inserted in the inertia matrix:

{displaystyle {begin{aligned}I_{xy}=I_{yx} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}x_{k}y_{k},\I_{xz}=I_{zx} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}x_{k}z_{k},\I_{yz}=I_{zy} &{stackrel {mathrm {def} }{=}} sum _{k=1}^{N}m_{k}y_{k}z_{k},\[3pt]mathbf {I} ={begin{bmatrix}I_{11}&I_{12}&I_{13}\I_{21}&I_{22}&I_{23}\I_{31}&I_{32}&I_{33}end{bmatrix}}&={begin{bmatrix}I_{xx}&-I_{xy}&-I_{xz}\-I_{yx}&I_{yy}&-I_{yz}\-I_{zx}&-I_{zy}&I_{zz}end{bmatrix}}={begin{bmatrix}sum _{k=1}^{N}m_{k}left(y_{k}^{2}+z_{k}^{2}right)&-sum _{k=1}^{N}m_{k}x_{k}y_{k}&-sum _{k=1}^{N}m_{k}x_{k}z_{k}\-sum _{k=1}^{N}m_{k}x_{k}y_{k}&sum _{k=1}^{N}m_{k}left(x_{k}^{2}+z_{k}^{2}right)&-sum _{k=1}^{N}m_{k}y_{k}z_{k}\-sum _{k=1}^{N}m_{k}x_{k}z_{k}&-sum _{k=1}^{N}m_{k}y_{k}z_{k}&sum _{k=1}^{N}m_{k}left(x_{k}^{2}+y_{k}^{2}right)end{bmatrix}}.end{aligned}}}

Determine inertia convention (Principal axes method)[edit]

If one has the inertia data {displaystyle (I_{xx},I_{yy},I_{zz},I_{xy},I_{xz},I_{yz})} without knowing which inertia convention that has been used, it can be determined if one also has the principal axes. With the principal axes method, one makes inertia matrices from the following two assumptions:

  1. The standard inertia convention has been used {displaystyle (I_{12}=I_{xy},I_{13}=I_{xz},I_{23}=I_{yz})}.
  2. The alternate inertia convention has been used {displaystyle (I_{12}=-I_{xy},I_{13}=-I_{xz},I_{23}=-I_{yz})}.

Next, one calculates the eigenvectors for the two matrices. The matrix whose eigenvectors are parallel to the principal axes corresponds to the inertia convention that has been used.

Derivation of the tensor components[edit]

The distance r of a particle at mathbf {x} from the axis of rotation passing through the origin in the mathbf {hat {n}} direction is {displaystyle left|mathbf {x} -left(mathbf {x} cdot mathbf {hat {n}} right)mathbf {hat {n}} right|}, where mathbf {hat {n}} is unit vector. The moment of inertia on the axis is

{displaystyle I=mr^{2}=mleft(mathbf {x} -left(mathbf {x} cdot mathbf {hat {n}} right)mathbf {hat {n}} right)cdot left(mathbf {x} -left(mathbf {x} cdot mathbf {hat {n}} right)mathbf {hat {n}} right)=mleft(mathbf {x} ^{2}-2mathbf {x} left(mathbf {x} cdot mathbf {hat {n}} right)mathbf {hat {n}} +left(mathbf {x} cdot mathbf {hat {n}} right)^{2}mathbf {hat {n}} ^{2}right)=mleft(mathbf {x} ^{2}-left(mathbf {x} cdot mathbf {hat {n}} right)^{2}right).}

Rewrite the equation using matrix transpose:

{displaystyle I=mleft(mathbf {x} ^{textsf {T}}mathbf {x} -mathbf {hat {n}} ^{textsf {T}}mathbf {x} mathbf {x} ^{textsf {T}}mathbf {hat {n}} right)=mcdot mathbf {hat {n}} ^{textsf {T}}left(mathbf {x} ^{textsf {T}}mathbf {x} cdot mathbf {E_{3}} -mathbf {x} mathbf {x} ^{textsf {T}}right)mathbf {hat {n}} ,}

where E3 is the 3×3 identity matrix.

This leads to a tensor formula for the moment of inertia

{displaystyle I=m{begin{bmatrix}n_{1}&n_{2}&n_{3}end{bmatrix}}{begin{bmatrix}y^{2}+z^{2}&-xy&-xz\-yx&x^{2}+z^{2}&-yz\-zx&-zy&x^{2}+y^{2}end{bmatrix}}{begin{bmatrix}n_{1}\n_{2}\n_{3}end{bmatrix}}.}

For multiple particles, we need only recall that the moment of inertia is additive in order to see that this formula is correct.

Inertia tensor of translation[edit]

Let {displaystyle mathbf {I} _{0}} be the inertia tensor of a body calculated at its center of mass, and mathbf {R} be the displacement vector of the body. The inertia tensor of the translated body respect to its original center of mass is given by:

{displaystyle mathbf {I} =mathbf {I} _{0}+m[(mathbf {R} cdot mathbf {R} )mathbf {E} _{3}-mathbf {R} otimes mathbf {R} ]}

where m is the body’s mass, E3 is the 3 × 3 identity matrix, and otimes is the outer product.

Inertia tensor of rotation[edit]

Let mathbf {R} be the matrix that represents a body’s rotation. The inertia tensor of the rotated body is given by:[27]

{displaystyle mathbf {I} =mathbf {R} mathbf {I_{0}} mathbf {R} ^{textsf {T}}}

Inertia matrix in different reference frames[edit]

The use of the inertia matrix in Newton’s second law assumes its components are computed relative to axes parallel to the inertial frame and not relative to a body-fixed reference frame.[6][24] This means that as the body moves the components of the inertia matrix change with time. In contrast, the components of the inertia matrix measured in a body-fixed frame are constant.

Body frame[edit]

Let the body frame inertia matrix relative to the center of mass be denoted {displaystyle mathbf {I} _{mathbf {C} }^{B}}, and define the orientation of the body frame relative to the inertial frame by the rotation matrix mathbf {A} , such that,

{displaystyle mathbf {x} =mathbf {A} mathbf {y} ,}

where vectors mathbf {y} in the body fixed coordinate frame have coordinates mathbf {x} in the inertial frame. Then, the inertia matrix of the body measured in the inertial frame is given by

{displaystyle mathbf {I} _{mathbf {C} }=mathbf {A} mathbf {I} _{mathbf {C} }^{B}mathbf {A} ^{mathsf {T}}.}

Notice that mathbf {A} changes as the body moves, while {displaystyle mathbf {I} _{mathbf {C} }^{B}} remains constant.

Principal axes[edit]

Measured in the body frame, the inertia matrix is a constant real symmetric matrix. A real symmetric matrix has the eigendecomposition into the product of a rotation matrix mathbf {Q} and a diagonal matrix {displaystyle {boldsymbol {Lambda }}}, given by

{displaystyle mathbf {I} _{mathbf {C} }^{B}=mathbf {Q} {boldsymbol {Lambda }}mathbf {Q} ^{mathsf {T}},}

where

{displaystyle {boldsymbol {Lambda }}={begin{bmatrix}I_{1}&0&0\0&I_{2}&0\0&0&I_{3}end{bmatrix}}.}

The columns of the rotation matrix mathbf {Q} define the directions of the principal axes of the body, and the constants I_{1}, I_{2}, and I_{3} are called the principal moments of inertia. This result was first shown by J. J. Sylvester (1852), and is a form of Sylvester’s law of inertia.[28][29] The principal axis with the highest moment of inertia is sometimes called the figure axis or axis of figure.

A toy top is an example of a rotating rigid body, and the word top is used in names the types of types of rigid bodies. When all principal moments of inertia are distinct, the principal axes through center of mass are uniquely specified and the rigid body is called an asymmetric top. If two principal moments are the same, the rigid body is called a symmetric top and there is no unique choice for the two corresponding principal axes. If all three principal moments are the same, the rigid body is called a spherical top (although it need not be spherical) and any axis can be considered a principal axis, meaning that the moment of inertia is the same about any axis.

The principal axes are often aligned with the object’s symmetry axes. If a rigid body has an axis of symmetry of order m, meaning it is symmetrical under rotations of 360°/m about the given axis, that axis is a principal axis. When m > 2, the rigid body is a symmetric top. If a rigid body has at least two symmetry axes that are not parallel or perpendicular to each other, it is a spherical top, for example, a cube or any other Platonic solid.

The motion of vehicles is often described in terms of yaw, pitch, and roll which usually correspond approximately to rotations about the three principal axes. If the vehicle has bilateral symmetry then one of the principal axes will correspond exactly to the transverse (pitch) axis.

A practical example of this mathematical phenomenon is the routine automotive task of balancing a tire, which basically means adjusting the distribution of mass of a car wheel such that its principal axis of inertia is aligned with the axle so the wheel does not wobble.

Rotating molecules are also classified as asymmetric, symmetric, or spherical tops, and the structure of their rotational spectra is different for each type.

Ellipsoid[edit]

An ellipsoid with the semi-principal diameters labelled a, b, and c.

The moment of inertia matrix in body-frame coordinates is a quadratic form that defines a surface in the body called Poinsot’s ellipsoid.[30] Let {displaystyle {boldsymbol {Lambda }}} be the inertia matrix relative to the center of mass aligned with the principal axes, then the surface

{displaystyle mathbf {x} ^{mathsf {T}}{boldsymbol {Lambda }}mathbf {x} =1,}

or

{displaystyle I_{1}x^{2}+I_{2}y^{2}+I_{3}z^{2}=1,}

defines an ellipsoid in the body frame. Write this equation in the form,

{displaystyle left({frac {x}{1/{sqrt {I_{1}}}}}right)^{2}+left({frac {y}{1/{sqrt {I_{2}}}}}right)^{2}+left({frac {z}{1/{sqrt {I_{3}}}}}right)^{2}=1,}

to see that the semi-principal diameters of this ellipsoid are given by

{displaystyle a={frac {1}{sqrt {I_{1}}}},quad b={frac {1}{sqrt {I_{2}}}},quad c={frac {1}{sqrt {I_{3}}}}.}

Let a point mathbf {x} on this ellipsoid be defined in terms of its magnitude and direction, {displaystyle mathbf {x} =|mathbf {x} |mathbf {n} }, where mathbf {n} is a unit vector. Then the relationship presented above, between the inertia matrix and the scalar moment of inertia {displaystyle I_{mathbf {n} }} around an axis in the direction mathbf {n} , yields

{displaystyle mathbf {x} ^{mathsf {T}}{boldsymbol {Lambda }}mathbf {x} =|mathbf {x} |^{2}mathbf {n} ^{mathsf {T}}{boldsymbol {Lambda }}mathbf {n} =|mathbf {x} |^{2}I_{mathbf {n} }=1.}

Thus, the magnitude of a point mathbf {x} in the direction mathbf {n} on the inertia ellipsoid is

{displaystyle |mathbf {x} |={frac {1}{sqrt {I_{mathbf {n} }}}}.}

See also[edit]

  • Central moment
  • List of moments of inertia
  • Planar lamina
  • Rotational energy
  • Moment of inertia factor

References[edit]

  1. ^ a b Mach, Ernst (1919). The Science of Mechanics. pp. 173–187. Retrieved November 21, 2014.
  2. ^ Euler, Leonhard (1765). Theoria motus corporum solidorum seu rigidorum: Ex primis nostrae cognitionis principiis stabilita et ad omnes motus, qui in huiusmodi corpora cadere possunt, accommodata [The theory of motion of solid or rigid bodies: established from first principles of our knowledge and appropriate for all motions which can occur in such bodies.] (in Latin). Rostock and Greifswald (Germany): A. F. Röse. p. 166. ISBN 978-1-4297-4281-8. From page 166: «Definitio 7. 422. Momentum inertiae corporis respectu eujuspiam axis est summa omnium productorum, quae oriuntur, si singula corporis elementa per quadrata distantiarum suarum ab axe multiplicentur.» (Definition 7. 422. A body’s moment of inertia with respect to any axis is the sum of all of the products, which arise, if the individual elements of the body are multiplied by the square of their distances from the axis.)
  3. ^ a b c d e f Marion, JB; Thornton, ST (1995). Classical dynamics of particles & systems (4th ed.). Thomson. ISBN 0-03-097302-3.
  4. ^ a b Symon, KR (1971). Mechanics (3rd ed.). Addison-Wesley. ISBN 0-201-07392-7.
  5. ^ a b Tenenbaum, RA (2004). Fundamentals of Applied Dynamics. Springer. ISBN 0-387-00887-X.
  6. ^ a b c d e f g h
    Kane, T. R.; Levinson, D. A. (1985). Dynamics, Theory and Applications. New York: McGraw-Hill.
  7. ^ a b Winn, Will (2010). Introduction to Understandable Physics: Volume I — Mechanics. AuthorHouse. p. 10.10. ISBN 978-1449063337.
  8. ^ a b Fullerton, Dan (2011). Honors Physics Essentials. Silly Beagle Productions. pp. 142–143. ISBN 978-0983563334.
  9. ^ Wolfram, Stephen (2014). «Spinning Ice Skater». Wolfram Demonstrations Project. Mathematica, Inc. Retrieved September 30, 2014.
  10. ^ Hokin, Samuel (2014). «Figure Skating Spins». The Physics of Everyday Stuff. Retrieved September 30, 2014.
  11. ^ Breithaupt, Jim (2000). New Understanding Physics for Advanced Level. Nelson Thomas. p. 64. ISBN 0748743146.
  12. ^ Crowell, Benjamin (2003). Conservation Laws. Light and Matter. pp. 107. ISBN 0970467028. ice skater conservation of angular momentum.
  13. ^ Tipler, Paul A. (1999). Physics for Scientists and Engineers, Vol. 1: Mechanics, Oscillations and Waves, Thermodynamics. Macmillan. p. 304. ISBN 1572594918.
  14. ^ a b c d e
    Paul, Burton (June 1979). Kinematics and Dynamics of Planar Machinery. Prentice Hall. ISBN 978-0135160626.
  15. ^
    Halliday, David; Resnick, Robert; Walker, Jearl (2005). Fundamentals of physics (7th ed.). Hoboken, NJ: Wiley. ISBN 9780471216438.
  16. ^
    French, A.P. (1971). Vibrations and waves. Boca Raton, FL: CRC Press. ISBN 9780748744473.
  17. ^ a b c d e f
    Uicker, John J.; Pennock, Gordon R.; Shigley, Joseph E. (2010). Theory of Machines and Mechanisms (4th ed.). Oxford University Press. ISBN 978-0195371239.
  18. ^ C. Couch and J. Mayes, Trifilar Pendulum for MOI, Happresearch.com, 2016.
  19. ^ Gracey, William, The experimental determination of the moments of inertia of airplanes by a simplified compound-pendulum method, NACA Technical Note No. 1629, 1948
  20. ^ Morrow, H. W.; Kokernak, Robert (2011). Statics and Strengths of Materials (7 ed.). New Jersey: Prentice Hall. pp. 192–196. ISBN 978-0135034521.
  21. ^ In that situation this moment of inertia only describes how a torque applied along that axis causes a rotation about that axis. But, torques not aligned along a principal axis will also cause rotations about other axes.
  22. ^ a b c d e f g h i Ferdinand P. Beer; E. Russell Johnston; Jr., Phillip J. Cornwell (2010). Vector mechanics for engineers: Dynamics (9th ed.). Boston: McGraw-Hill. ISBN 978-0077295493.
  23. ^ Walter D. Pilkey, Analysis and Design of Elastic Beams: Computational Methods, John Wiley, 2002.
  24. ^ a b Goldstein, H. (1980). Classical Mechanics (2nd ed.). Addison-Wesley. ISBN 0-201-02918-9.
  25. ^ L. D. Landau and E. M. Lifshitz, Mechanics, Vol 1. 2nd Ed., Pergamon Press, 1969.
  26. ^ L. W. Tsai, Robot Analysis: The mechanics of serial and parallel manipulators, John-Wiley, NY, 1999.
  27. ^ David, Baraff. «Physically Based Modeling — Rigid Body Simulation» (PDF). Pixar Graphics Technologies.
  28. ^ Sylvester, J J (1852). «A demonstration of the theorem that every homogeneous quadratic polynomial is reducible by real orthogonal substitutions to the form of a sum of positive and negative squares» (PDF). Philosophical Magazine. 4th Series. 4 (23): 138–142. doi:10.1080/14786445208647087. Retrieved June 27, 2008.
  29. ^ Norman, C.W. (1986). Undergraduate algebra. Oxford University Press. pp. 360–361. ISBN 0-19-853248-2.
  30. ^ Mason, Matthew T. (2001). Mechanics of Robotics Manipulation. MIT Press. ISBN 978-0-262-13396-8. Retrieved November 21, 2014.

External links[edit]

  • Angular momentum and rigid-body rotation in two and three dimensions
  • Lecture notes on rigid-body rotation and moments of inertia
  • The moment of inertia tensor
  • An introductory lesson on moment of inertia: keeping a vertical pole not falling down (Java simulation)
  • Tutorial on finding moments of inertia, with problems and solutions on various basic shapes
  • Notes on mechanics of manipulation: the angular inertia tensor
  • Easy to use and Free Moment of Inertia Calculator online

Понравилась статья? Поделить с друзьями:
  • Как найти администратора в телеграм канале
  • Как найти объем мыла в физике
  • Системный администратор как его найти в компьютере
  • Как в космических рейнджерах найти рейнджера
  • Нормированная погрешность как найти