Steamsocketsopensource gethostname failed как исправить

After posting this my friends and I realized the server was actually still running and we were able to connect. We did find that the server didn’t always show up the list of non-official servers, though, without a hitting refresh a few times. We also realized we needed to check the box to show servers with passwords. There’s so many poor decisions in the this UI, the devs need to re think it.

Devs, here’s a couple things that would help here:

1. Allow users to directly enter the name of the server, or the IP, without having to use the Unofficial server list.

2. Default «Show servers with passwords» to checked after install.

3. Figure out why servers don’t always show in the Unofficial server list if you’re going to insist on forcing user to use it.

Обновлено: 29.01.2023

new

Post by xynbrae on Jun 11, 2020 22:59:58 GMT -5

I run two servers, and I’ve had no issue with either of them up until this update. Now they both let ME in but my gf is timing out before even loading mods. The title of this post is what I’m seeing in the loading logs of both servers, and I’ve changed absolutely nothing in either of them; so what’s causing this, and how do I fix it?

bletch
Developer

Project Contributor

Posts: 8,172
Likes: 1,265

Post by bletch on Jun 14, 2020 18:13:50 GMT -5

This is NOT an ASM issue — it is an ARK issue. You would be better finding your answer on the ARK forums.

Please check the FAQ’S

Because we need to answer NEW questions. Asking questions that have already been answered takes time away from developing ASM into the best server manager possible.

ARK Server Manager and it’s creators are in no way affiliated with Studio WildCard or its partners.
ARK: Survival Evolved™ and its related images, trademarks and copyrights are the sole property of Studio Wildcard and or its partners and affiliates.
The ARK Server Manager is provided free of charge for all legal use. The source code is freely available on GitHub. See the Release Information forum for more information.

Steamsocketsopensource gethostname failed ark что делать

23 июн. 2020 в 21:49
«SteamSocketOpenSource: gethostname failed ()» Server Issue

I run a server from my own computer for me and one other friend to play on. I just made it yesterday and have made a server the same way in the past using SteamCMD. We are using the Crystal Isles map and my server start command line looks like this:

start ShooterGameServer.exe CrystalIsles?SessionName=MAD_cause_BAD?MaxPlayers=6?Port=7777?QueryPort=27015?ServerPassword=4234?ServerAdminPassword=4234

I have portforwarded both 7776-7778 and 27014-27016 ports. I launched the server the first time and it came up with this error:

«SteamSocketOpenSource: gethostname failed ()
gethostname failed ()

Shortly after these messages the server launcher crashes before it finishes fully loading up the server. I am yet to find a fix for this, so anything that may fix it is appreciated.

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Perhaps try this and see if you get the same luck!

23 июн. 2020 в 23:31

The only thing i can tell you is that your crash is not related to this «gethostname failed» message. You can ignore this message.
Thats some «feature» wildcard added with Crystal. it has no negative and no positive effect. All servers are seeing this.

Your crash is mostly related to any mods you have installed.

24 июн. 2020 в 22:56

The only thing i can tell you is that your crash is not related to this «gethostname failed» message. You can ignore this message.
Thats some «feature» wildcard added with Crystal. it has no negative and no positive effect. All servers are seeing this.

Your crash is mostly related to any mods you have installed.

I have tried my server with and without the mods installed or put into ActiveMods. It doesn’t work 90% of the time and occasionally the server will launch. I really don’t understand what could be the problem here.
25 июн. 2020 в 5:24

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Perhaps try this and see if you get the same luck!

25 июн. 2020 в 12:02

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Steamsocketsopensource gethostname failed ark что делать

15 фев в 13:20

I keep getting this error on multiple unofficial servers I am trying to host. I never used to get this in the past. I am currently using Ark Server Manager to host my servers on a server PC I play ark and can see the servers on the unofficial list and my LAN list. My friends can see the game if they add it to their steam favorites but can only connect some of the times by favorites or using steam servers listing. I use Unifi networking equipment if that helps.

What have I tried?
Enabling/disabling UPNP and NAT
Loopback adapter added with WAN IP
Adding ports in firewall, disabling firewall on PC
Enabling Vivox
Disabling all crossplay settings

If I do figure it out I will make an update on exactly what resolved it as I’ve seen other posts about it with no real solution.

steamsocketsopensource gethostname failed () ark

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iamisobe Avatar

Posts: 10
Likes: 0

Post by iamisobe on Sept 14, 2020 19:37:21 GMT -5

I’ve run multiple Ark clusters on same PC as I play on without ever setting a loopback nor a VPN. Now nothing I do works and I cant see my other maps when I am in game and servers dont show. 100% my ports are correct. Yes override is clicked, yes their ClusterID matches, yes downloads enables, yess filtering is clicked. What has changed and what do I need to do to fix this?

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ARK dedicated server «SteamSocketsOpenSource: gethostname failed ()»

I’m using Ark server manager, I have forwarded the ports 7777 and 27016 and have them set in the manager. Ark server manager also has my correct public IP address and my local IP is selected as well. My firewall rules allow the server to get through and my antivirus software has exceptions for the program. My buddy still can’t connect to my dedicated server.

Any ideas on other fixes?

Archived post. New comments cannot be posted and votes cannot be cast.

Обновлено: 28.05.2023

new

Post by xynbrae on Jun 11, 2020 22:59:58 GMT -5

I run two servers, and I’ve had no issue with either of them up until this update. Now they both let ME in but my gf is timing out before even loading mods. The title of this post is what I’m seeing in the loading logs of both servers, and I’ve changed absolutely nothing in either of them; so what’s causing this, and how do I fix it?

bletch
Developer

Project Contributor

Posts: 8,172
Likes: 1,265

Post by bletch on Jun 14, 2020 18:13:50 GMT -5

This is NOT an ASM issue — it is an ARK issue. You would be better finding your answer on the ARK forums.

Please check the FAQ’S

Because we need to answer NEW questions. Asking questions that have already been answered takes time away from developing ASM into the best server manager possible.

ARK Server Manager and it’s creators are in no way affiliated with Studio WildCard or its partners.
ARK: Survival Evolved™ and its related images, trademarks and copyrights are the sole property of Studio Wildcard and or its partners and affiliates.
The ARK Server Manager is provided free of charge for all legal use. The source code is freely available on GitHub. See the Release Information forum for more information.

Steamsocketsopensource gethostname failed ark что делать

23 июн. 2020 в 21:49
«SteamSocketOpenSource: gethostname failed ()» Server Issue

I run a server from my own computer for me and one other friend to play on. I just made it yesterday and have made a server the same way in the past using SteamCMD. We are using the Crystal Isles map and my server start command line looks like this:

start ShooterGameServer.exe CrystalIsles?SessionName=MAD_cause_BAD?MaxPlayers=6?Port=7777?QueryPort=27015?ServerPassword=4234?ServerAdminPassword=4234

I have portforwarded both 7776-7778 and 27014-27016 ports. I launched the server the first time and it came up with this error:

«SteamSocketOpenSource: gethostname failed ()
gethostname failed ()

Shortly after these messages the server launcher crashes before it finishes fully loading up the server. I am yet to find a fix for this, so anything that may fix it is appreciated.

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Perhaps try this and see if you get the same luck!

23 июн. 2020 в 23:31

The only thing i can tell you is that your crash is not related to this «gethostname failed» message. You can ignore this message.
Thats some «feature» wildcard added with Crystal. it has no negative and no positive effect. All servers are seeing this.

Your crash is mostly related to any mods you have installed.

24 июн. 2020 в 22:56

The only thing i can tell you is that your crash is not related to this «gethostname failed» message. You can ignore this message.
Thats some «feature» wildcard added with Crystal. it has no negative and no positive effect. All servers are seeing this.

Your crash is mostly related to any mods you have installed.

I have tried my server with and without the mods installed or put into ActiveMods. It doesn’t work 90% of the time and occasionally the server will launch. I really don’t understand what could be the problem here.
25 июн. 2020 в 5:24

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Perhaps try this and see if you get the same luck!

25 июн. 2020 в 12:02

I’ve been having the same error over the last week since the most recent patch. Been looking at a lot of different posts to try to find a fix and seem to have found similar things to you — changing port forwarding etc. I wouldn’t mind so much having the gethostname failed message pop up but the server was visible as a random name and no password despite both of these having been specified in ark server manager and although I could join the server on my machine (same computer) my friends could not (time out message).

Given the recent crossplay addition with Epic Games I thought maybe that was the problem so I enabled Vivox (- UseVivox) to make it Steam only. Although I am still getting the gethostname failed message my server ran perfectly with no issues including the correct server name and password. I also enabled RCON but I doubt that will have made a difference.

Steamsocketsopensource gethostname failed ark что делать

15 фев в 13:20

I keep getting this error on multiple unofficial servers I am trying to host. I never used to get this in the past. I am currently using Ark Server Manager to host my servers on a server PC I play ark and can see the servers on the unofficial list and my LAN list. My friends can see the game if they add it to their steam favorites but can only connect some of the times by favorites or using steam servers listing. I use Unifi networking equipment if that helps.

What have I tried?
Enabling/disabling UPNP and NAT
Loopback adapter added with WAN IP
Adding ports in firewall, disabling firewall on PC
Enabling Vivox
Disabling all crossplay settings

If I do figure it out I will make an update on exactly what resolved it as I’ve seen other posts about it with no real solution.

steamsocketsopensource gethostname failed () ark

new

iamisobe Avatar

Posts: 10
Likes: 0

Post by iamisobe on Sept 14, 2020 19:37:21 GMT -5

I’ve run multiple Ark clusters on same PC as I play on without ever setting a loopback nor a VPN. Now nothing I do works and I cant see my other maps when I am in game and servers dont show. 100% my ports are correct. Yes override is clicked, yes their ClusterID matches, yes downloads enables, yess filtering is clicked. What has changed and what do I need to do to fix this?

Читайте также:

      

  • Как красить миниатюры для настольных игр
  •   

  • Как в симс добавить участников в звонок
  •   

  • Сколько стоит розовый алмаз в гта 5
  •   

  • Как сделать битву в майнкрафте
  •   

  • Как добавить друзей в доте 2 без покупки

Hi.

I’ve been wrestling with this issue for a few days now. An Internet search brought up posts and discussions where people claim to have this issue, but I haven’t seen a reliable resolution. I’m hoping someone here might be able to help me.

When I launch Atlas and go to the server list, I can see my server. My friend who lives on Florida cannot see my server in the list. 

Does anyone know how to resolve this issue? I did host an Atlas server a year ago or so and we were able to play fine. I’ve also run Ark, DnL, Conan Exiles, and other games as dedicated servers in the past and also had no issues.

Any help is appreciated.

Setting breakpad minidump AppID = 834910
[2020.04.19-18.10.12:562][  0]LogMemory: Platform Memory Stats for WindowsServer
[2020.04.19-18.10.12:562][  0]LogMemory: Process Physical Memory: 59.57 MB used, 59.57 MB peak
[2020.04.19-18.10.12:563][  0]LogMemory: Process Virtual Memory: 58.93 MB used, 59.06 MB peak
[2020.04.19-18.10.12:563][  0]LogMemory: Physical Memory: 4717.47 MB used, 32677.80 MB total
[2020.04.19-18.10.12:563][  0]LogMemory: Virtual Memory: 289.04 MB used, 134217728.00 MB total
[2020.04.19-18.10.12:846][  0]ATLAS Version: 405.9 (Rev. 119034)
[2020.04.19-18.10.12:847][  0]PID: 4972
[2020.04.19-18.10.30:031][  0]Primal Game Data Took 16.72 seconds

/* I intentionally placed these empty lines to make the gethostname lines of the server launch easier to see.

[2020.04.19-18.10.33:401][  0]SteamSocketsOpenSource: gethostname failed ()
[2020.04.19-18.10.33:401][  0]gethostbyname failed ()

/* I intentionally placed the above and below empty lines to make the gethostname lines of the server launch easier to see.

[2020.04.19-18.10.42:572][  0]Server Initializing with BattlEye Anti-Cheat Protection. If you do not wish to use BattlEye, please launch with -NoBattlEye
[2020.04.19-18.10.42:573][  0]BattlEye successfully started.
[2020.04.19-18.10.42:574][  0]Network range scales set to: 48 start, 77 end, 0.440000 endscale
[2020.04.19-18.10.43:114][  0]Server: "Temperate Region" has successfully started!
[2020.04.19-18.10.47:247][  0]2020.04.19_18.10.47: Force respawning Wild Dinos!
[2020.04.19-18.10.47:494][  0]Commandline: Ocean?AltSaveDirectoryName=A1?ServerX=0?ServerY=0?SeamlessIP=24.146.138.111?QueryPort=57560?Port=5760?RCONEnabled=True?RCO
NPort=47560?ServerAdminPassword=Removed?MaxPlayers=64?ReservedPlayerSlots=2 -ServerGameLog -ForceRespawnDinos -server
[2020.04.19-18.10.47:494][  0]Full Startup: 43.65 seconds (BP compile: 0.00 seconds)
[2020.04.19-18.10.47:494][  0]Number of cores 4
[2020.04.19-18.10.52:124][  2]Finished start-up log processing


Edited April 19, 2020 by Draugr

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