Texture compression unavailable quake 4 как исправить

kazanova87

По умолчанию в игре стоят минимальные настройки , но после изменения параметров графика остается прежней.

Исправление:

Решение проблемы: в файле(открыть «блокнотом») autoexec.cfg
написать:
seta com_videoram 512
image_useCache 1
seta image_cacheMegs «512»
seta image_cacheMinK «20480»
seta image_usePrecompressedTextures «1»
seta image_useCompression «1»
seta image_downSizeLimit «1024»
seta image_ignoreHighQuality «1»
seta image_downSizeBumpLimit «1024»
seta image_downSizeSpecularLimit «256»
seta image_downSizeBump «1»
seta image_downSizeSpecular «1»
seta image_downSize «1»
seta image_forceDownSize «1»
seta image_roundDown «1»
seta image_lodbias «0»
seta image_preload «1»
seta r_useCachedDynamicModels «1»
seta r_skipBump «0»
seta r_skipPostProcess «0»
seta r_skipParticles «0»
seta r_skipSpecular «0»
seta r_skipNewAmbient «0»
seta r_multiSamples «8»
seta r_shadows «1»
seta r_useOptimizedShadows «1»
seta r_useTurboShadow «1»
seta g_projectilelights «1»
seta g_bloodEffects «1»
seta g_decals «1»
seta g_showBrass «1»
seta g_muzzleFlash «1»
seta g_doublevision «1»
seta g_showPlayerShadow «1»
seta image_anisotropy «16»
seta image_filter » GL_LINEAR_MIPMAP_LINEAR»

Путь к файлу autoexec.cfg

C:Program Files (x86)SteamsteamappscommonQuake 4q4base

Для тех кто не может найти файл autoexec.cfg

По началу я тоже не мог найти файл, поэтому вот документ. (перенести в папку с игрой.)


0

1

При попытке запуска игра вываливается с такой ошибкой:

...using GL_NV_blend_square
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
Fatal Error: Texture compression unavailable
Shutting down SDL subsystem
--------------- BSE Shutdown ----------------
---------------------------------------------
idRenderSystem::Shutdown()
Sys_Error: Texture compression unavailable

Железо:

$ lspci | grep VGA; uname -a
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV710 [Mobility Radeon HD 4500/5100 Series]
Linux sysadmin 3.2.9-1-ARCH #1 SMP PREEMPT Thu Mar 1 09:31:13 CET 2012 x86_64 Pentium(R) Dual-Core CPU T4500 @ 2.30GHz GenuineIntel GNU/Linux

ПО: Arch x86_64, xf86-video-ati, а также 32 бит либы для libGL, SDL и так дальше.
Думаю, тут проблема с драйвером. Но ставить пропиретарный не хочеться. А может и не драйвер, потому что doom3 работает, а они на одном движке написаны. Если кто нибудь встречал такую проблему, то прошу отозваться и помочь мне.

Chuck


  • #1

This one has beaten me severly about the head & sholders.
Doom 3 runs ok, and uses the same engine as Quake (So I’m told). Quake 4 and
Quake 3 used to run on the same P/C several video cards and dirver versions
ago, with XP SP1a. Doom 3 did not run after windows and Nvidia driver video
card updates, until SP3 and video drivers were updated. Now, Quake 4 gives
me the infamous texture compression error. There is obviously something odd
concerning OpenGl, but I haven’t been able to find it.
It looks like the GL-ARB library is at the heart of the problem, and I
cannot find enough info to begin to chase various DLL’s that might be
involved.

One faint possibility goes back to the P/C, in that it had an older ATI
video card in the past. (Two or three Video cards ago.)
I suppose it’s remotely possible that one of the older DLL’s from this card
might be involved.
There is also a possibility that an older Nvidia driver made a registry
entry (that I haven’t found) that somehow blocks the dll with GL-ARB calls.

The Quake diagnostic message Texture compression unavailable is followed
by:
….unloading OpenAL DLL
sound: STEREO
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_NV_blend_square not found
X..GL_ARB_texture_compression not found
Fatal Error: Texture compression unavailable
Shutting down OpenGL subsystem
….wglMakeCurrent( NULL, NULL ): success
….deleting GL context: success
….releasing DC: success
….destroying window
….resetting display
….shutting down QGL
….unloading OpenGL DLL
————— BSE Shutdown —————-
———————————————
Shutting down sound hardware
idRenderSystem::Shutdown()
Texture compression unavailable

Crysis and Far Cry work, haven’t tried some of the older URU family games
recently.
The P/C uses AGP, (older MSI MBD, and an AMD X2 processor at ~2GHZ)

Going thru the painful process of reinstalling XP and all the other apps
just isn’t worth the time & effort for one game.

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Chuck


  • #2

Whatever the problem was, an NVidia developer tool kit install solved it!
(PerfKit_x86_XP_6.00.0624.1248.exe 0
Interestingly enough, the install claimed I had older drivers, and installed
unnamed drivers, even though the previous drivers were the latest version
listed for the video card on the NVidia web site. ????

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Chuck


  • #3

Another oddity. Although Quake 4 now runs and is playable, the same texture
compression error will/may occur if game «cheat» commands are included at
the end of the «C:Program Filesid SoftwareQuake 4quake4.exe»?? These
used to work on earlier Quake 4 revs.
Realtek VR OpenGL viewer 3.0 indicates that there are still some driver
anomalies with various open gl function entry points support. Naturally, one
is in the texture area.

What a bag of worms!

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